Environment Props by Steve Merghart on ArtStation.
Just for fun/practice
Room 8 Studio participated in the upgrade of the existing Runescape game. We enjoyed creating various 3D Stylized Environment elements (weapon sets, environment props, event props, and siege cannons). The main goal was to maintain the delicate balance between realistic details and fantasy feel to each asset. We are proud to partner with Jagex and are focused on our long-term cooperation.
I was fortunate enough to not only make weapons for The Outer Worlds, but I also made several high end environment props. These are just a few of my personal favorites. Here is the Captain's Chair of the Unreliable (concept by Bobby Hernandez), the computer terminal (based on a concept by Tor Frick), and some various techy elements used throughout the levels. - Renders from Unreal Engine using layered materials. https://www.artstation.com/bobbyhernandez https://www.artstation.com/snefer
Military equipment created for use on the Fortress of solitude environment.
Environment props created for the 'That's you!' PS4 title.
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Playable Environment and Props Modeling. Developed by Naughty Dog. ©Sony Interactive Entertainment.
Various props from Call of Duty: Ghosts. Ambulance model by Nathaniel Jorgenson, Textured by myself.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Hey everyone! I had the amazing opportunity to work on Wayfinder for Airship Syndicate and GFactory. I was lucky to work on a bunch of props for the game, sometimes from basemesh to texturing but also a lot of basemeshes that team polished later and lowpolys!♥ _ 3D Environment Lead ~ https://www.artstation.com/andyh Concepts ~ https://www.artstation.com/jessecarpenter GFactory Leads ~ https://www.artstation.com/mrpebbles https://www.artstation.com/poghpo Team ~ https://www.artstation.com/gfactory https://www.artstation.com/lyv https://www.artstation.com/draeskai
I've had the pleasure to have worked on Avatar: Frontiers of Pandora as a Prop / Environment artist and here are some of the many things I created! I was responsible for modelling the AMP suit corpses as well as modelling and texturing the antenna and a variety of crates. ____________________________ The antenna is following a concept by Victor Rathsmann. Lead: Virendra Pratap Singh Art Director: Martin Fiedler https://www.artstation.com/victorrathsmann https://www.artstation.com/mrcraft
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
All done with this friendly doggy.
ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Yeah Scudz I think they're short a bit. The elbow should line up with the belly button and the wrist lines up with the crotch.
Had a play of forest ruins and objects for exploration #conceptart #digitalart #illustration #exploration #fantasyart #sketches #overgrown
Based on a concept by Peet Cooper for Riot Games.
Hey guys, I have a question, I'm somewhat sufficient at 3D modelling individual items and architectural assets but I struggle with modelling entire buildings with usable interiors.