The Medina alley
environment design practice
Environment sketches i did using VR sculptures as a base for further explorations. (oculus medium + photoshop + procreate)
Recent environment Design sketches, combining both 3d and 2d to the workflow ,also made a slight video animation .
Various Environment/Map designs and paintovers for Halo Infinite. Property of Microsoft - 343 Industries
A selection of the work I've don on Rare's Sea of Thieves, focusing on environment designs.
Background and environment designs that take place in Fisheye Placebo. I usually model out the concepts in Sketchup, and paint over them to blend them into the comic without the jarring 3D appearance. These are the test images before I commit the design into the comic.
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There's nothing like having a cool bedroom to hang out in and enjoy your living space. Why deprive yourself with a mundane living space?
painting i am working on now , almost done
A modern bedroom should be a place to relax after a long day, a place where you feel comfortable and relaxed.
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"Protect what you love. Celebrate World Environment Day by taking action for a greener, healthier planet. 🌍💚 #WorldEnvironmentDay #EcoFriendly #LoveNature"
Vatavarn Bachiye Punjab nu Rangla Banayie#saveenvironment #saveenvironment #saveearth #savetheworld #saveplanet #ranglapunjab #savetrees #savepaper #savewat...
Illustration
Hey folks, I haven't really shown any work publicly since Unreal2, which was a while ago and since then I've been learning to be a modeller rather than a texture artist.
Production designs, paintovers and miscellaneous odds and ends for a cancelled moba project by Epic Games. Art Director : Chris Perna
Some of the environments I did for Crysis 3. For the first level I worked on the architecture/textures/modules, as well as level art and beautification. The artists I worked with on this level: Stefan Heinrich (level art owner), Marius Popczyk (level designer), Pierre-Yves- Donzallaz (lighting artist), Ron Frölich (3d artist/props), Mihai Titoiu (concept artist), Rashad Redic (3d artist) For the level "Islands", I worked on the ground area and created modules/cliff pieces/textures and worked on level art and beautification. The artists I worked with on this level: Stefan Heinrich (level art owner, building ruins, final polishing), Matthias Otto (level designer), Pierre-Yves- Donzallaz (lighting artist), Robert Stephens (3d artist), Mihai Titoiu (concept artist)
To preserve and enhance the accustomed lifestyle of the owners, BAAD Studio fell back on the principles of tropical design, and sought to retain the site's natural gifts.
During the pandemic we all experienced how important a healthy interior can be. In Beijing a Sino-American collaboration between Delos, Mayo Clinic and Sino...