Punk by Artem Solop on ArtStation.
Картины в стиле String Art - это набирающее популярность искусство, которое доставляет много положительных эмоций и великолепно смотрится в любом интерьере.
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through.
I’d like people to post picture of their wheels on their escape along with the wheel and tire specs. If we can keep discussion to a minimum, hopefully this...
For those that do not know what Substance Designer is, it is a node based texturing package designed for next gen work flows.
After a ton of research, searching the forums, and trying to test fit every rack I can get my hands on, here are the results. I'll update this as I come...
OK, this seems straightforward from searching AVS and studying theater wall treatment... FRONT WALL: Acoustical treatment (1" Insul-Shield)...
The cyberpunk style is surprisingly diverse, with many historical sources despite being so futuristic. Master this cool style with Vectornator.
Does anyone know where to find info on baking models in Substance Designer using UDIMs?
Haro Master Thread!!! Let's see em?? - BMXmuseum.com Forums
@Daniel_Swing Still can't get my head around this concept. I don't understand how you're getting the lines to appear so perfectly on the sides of the planks.
@Quack/m4dcow: sorry about it, we just released a 5.0.1 that fixes the export issue. @Josh: it's very detailed, nice material! @LahceneBelbachir:
Hello all! I just finished up Carpet Material Generator with built-in color and patterns. 100% made with Substance Designer.
No .dds export unfortunately, but we have support for .ico :) Joke aside, I think you can export in dds using the batching command line tool that comes with the commercial version.
Speaking of wood, I just finished up this. It's nothing all too special, but it was fun.
Been a long time since I posted here and wanted to share.
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ValN84 Rust texture create mask, maybe the procedural. Because rusty metal must be in another place.
I've checked "smoothing groups" in fbx export options, I think it's what you talked about.