D-PARC: A new game I’m helping develop that uses the power of blockchains (eg. Bitcoin, Ethereum, etc.) to enable digital sovereignty as part of the experience. Environment: The goal - create a modular, perf friendly system of building blocks that enables quick iteration and reconfiguration. The aesthetic is a clean, simple, somewhat stylized look that facilitates quick turnaround time for asset production. Story: D-PARC’s mission is to transport a cryogenically-static human colony of 100,001 souls to a remote and uninhabited seed planet: New Eden. You play as D-PARC's sub-AI system: Sentient Emergency Entity Model 3. This system only activates when catastrophic mission failure is imminent and you have your first objective: discover the inexplicable danger the ship has encountered, avoid impending disaster, and resume speed and course. For more information: https://www.projectgenesis.com/
Where the Wind Blows: Room Concept by Eunice Cruzabra on ArtStation.
A modern control room is an evolution of the conventional control room where all the bulky equipment have been replaced with sophisticated elements.
Soma is one of my top gaming experiences in the last couple of years. The sense of dread and pressure it gave me was unlike anything i had played up until that point. Wonderfully written, i thought about story and its characters long after the game had ended. While it didn't seem to get too much love from others when it came to screenshots, the somber atmosphere and haunting underwater setting were irresistible to me. Huge thanks to Thomas and Kira for using some of the screenshots!
Junior Environment Artist work for Control. During the project I worked mostly on set-dressing, outsourcing and level optimization. For Dylan's cage I worked on the set-dressing and also the conversation backgrounds propping. I had the opportunity to work with the brilliant environment artists in the team: Anne-Lynn Sottas and Artem Feodoroff, Concept Artist Markus Luotero and Lighting Artist Ron Haimov. Also huge thanks to: Art Direction: Janne Pulkkinen World Design Direction: Stuart Macdonald Environment Art Lead: Roel Grevendonck Props: Sebastian Schultz & Outsourcing Partners: Blacksteinn and Room 8 Studio https://www.artstation.com/lynnn https://www.artstation.com/artemf https://www.artstation.com/markusl https://www.artstation.com/ronhaimov https://www.artstation.com/machinefire https://www.artstation.com/roel https://www.artstation.com/s_schulz https://www.artstation.com/blacksteinn https://www.artstation.com/room8studio #ControRemedy #RemedyEntertainment
Disused laboratory by shun endo on ArtStation.
Latest News & Weapons from around the world
Download the Futuristic Cockpit of spaceship control system room with planets view scenery, Outer space, astronaut. Planet horizon, AI Generative 30429268 royalty-free Stock Photo from Vecteezy for your project and explore over a million other images and backgrounds.
A futuristic spacecraft control room featuring an ergonomic command chair surrounded by vibrant control panels and screens. The room is illuminated with blue and pink ambient lighting, enhancing the high-tech atmosphere. The sleek metallic design and intricate details evoke a sense of advanced space exploration and technological sophistication.
A high poly model of the STS Orbiter and Flight Deck. The flight deck is actually a separate model from the rest of the shuttle, but they do go together :)
Six months ago I had the pleasure to work with the awesome people from "WINSTED". This USA based company is a world leader in creating command and control room consoles + technical furniture. They have a large and impressive list of clients and cover different types of specialized interiors. This includes: - security and surveillance rooms - military command rooms - PSAP rooms for police, medical and fire departments. - Process control rooms for factories, power and water plants... - Traffic management and many more... I had the opportunity to create a large variety of concepts for them, covering some of the examples above. I am presenting to you some of my work. This has been one of my favourite design tasks for 2021...SO big thanks to WINSTED for contacting me and selecting me as a designer!!! https://www.winsted.com/
Rolls-Royce on Tuesday offered another glimpse into the future of unmanned shipping, revealing for the first time its vision for a land-based control center for the operation of autonomous ‘drone’ cargo ships....
Hacker room concept, loosely based on the Factory in William Gibson's Mona Lisa Overdrive.
Welcome to this Art Blast celebrating the art of Battlefield 2042. This game was a massive undertaking and is the result of the hard work of several studios within EA, coming together to make something great. This game was made from home, during unprecedented times, and it makes us very proud to see the work […]
UAV GCS all-in-one field set
The London Underground - all life is down there...