In this animation serie i was art director and designer / mattepainter since the first to the chapter fiftytwo in the first season. Here you see some examples of the work in this time. I hope like you.
Communicating gameplay is something I haven't done before. And was sometimes quite hard finding that balance in designing something pretty yet conveying gamplay elements. Sometimes Often the more simple it looked the better it was. You also have to make sure all the gameplay stuff works in all the different zones and biomes. Sometimes you just have to let go of the 'cool' factor and focus on what it communicates. Art direction by Joe Madureira. Big thanks to Airship Syndicate for letting me work on this amazing project.
Props for Colonization laboratory *_*
Props for Colonization laboratory 3d Concept from our lead artist Maxim Margarit http://corbaxgames.com/ https://www.linkedin.com/in/corbax-studio-9728ab165/ https://www.instagram.com/corbax_studio_llc/ https://www.facebook.com/corbaxstudio/
Halo: The Master Chief Collection (Halo 2: Anniversary)
Very happy to show some of the general concept for the props in Orison I have been working on. Alongside with Danny Chan, Will Hyde and Sergio Seabra we did a ton of exploration and conception for the Orison release of Star Citizen. All of those props you can find scattered around all the platforms and landing zones. From Info-Points, to huge information screens, to different lights, banners, flags and advertisements. And again very big shoutout to the whole concept team and all the other artists that worked on Orison and constantly provided feedback that would be too much to mention here. You all did an awesome job! Art Direction: Ian Leyland © 2021 Cloud Imperium Games Corporation and Cloud Imperium Games UK, Ltd. https://www.artstation.com/dannychan https://www.artstation.com/h25de https://www.artstation.com/sergioseabra
Art Direction, Digital Art, Retouching, Houdini, Maxon Cinema 4D, Octane Render, redshift, Adobe After Effects
Oh boy, it has been a while. But finally we found the time to prepare and upload these goodies! Enjoy the concept art behind our Showcase Project Cheers!
Really excited to share some of the stuff we have been working on here at Elodie! Check out some of my teammates work a well: https://www.artstation.com/tiffany_deng https://www.artstation.com/walkingjayart https://www.artstation.com/foxcrusade https://www.artstation.com/alexiveroth https://www.artstation.com/kybui https://www.artstation.com/ayhanaydogan
Worked as a 3D Artist for Hardspace Shipbreaker, modeling various ship-kit pieces, components and props for the game. We had a very strict restrictions and limitations on how we modelled our gameplay assets and ships. Due to the game being a dynamic physic based project, we needed to keep the vertex count and static meshes as low as possible, moreover we also had a unique challenge of not modelling any object/meshes with any concavities. The creation of these ships was a collaboration of work with the amazing Hardspace Shipbreaker Development team! The vast majority of concepts that inspired the work in these images were created by Brennan Massicotte. Game Director - Elliot Hudson Art Director and my biggest mentor in the project - Chris Williams Art Production Director - Ian Lloyd Senior 3D artist - Neil Ambler Senior 3D artist - LeeLee Scaldaferri Technical Artist - Alex McGilvray VFX / Concept Arts / Ship paintjobs / Prop concepts by - David Perdigón Concept Art - Jude Smith
Halo Infinite Streets environment concepts and props In 2019-2021, I worked on Halo Infinite as part of the amazing environment concept artist team at Sperasoft. Here are some concepts I made for the Streets multiplayer map. Art Directors: Vadim Starodubov - https://www.artstation.com/firn, Darren Bacon - https://www.artstation.com/darrenbacon Lead Concept Artist: Sergey Snegirev - https://www.artstation.com/sneg
In 2019-2021, I worked on Halo Infinite as part of the amazing environment concept artist team at Sperasoft. Here are some concepts I made for the Bazaar multiplayer map. Art Directors: Vadim Starodubov - https://www.artstation.com/firn, Paul Houlders, Darren Bacon - https://www.artstation.com/darrenbacon Lead Concept Artist: Sergey Snegirev - https://www.artstation.com/sneg
Punished Props builds!
Available on: Our webstore: https://tidalflask.com/store/5j0Md/fantastic-interior-pack Unity Asset Store: https://assetstore.unity.com/packages/3d/props/interior/fantastic-interior-pack-191632?aid=1011ldXwu FAB: https://www.fab.com/listings/7d0ca8e2-459f-447e-afd1-26051cf1cab2 A high quality asset pack containing over 400 unique 3d assets and FX to create your own interiors for your fantasy game. All modular assets can be placed efficiently with one-unit grid snapping. Works for top-down and first/third person view.
Amulets, magic, fantasy, stylized textures, game props, concept, ART ps. If you enjoy my work, consider showing your support https://boosty.to/tds.pin/donate
*Dragon has moved on to her new home in Petaluma, please contact www.cinnabartheater.org regarding rental inquiries, thanks! I still ...
made for fun and sale on Turbosquid
Green dragon costume inspired by Ysera - by Breanna Cooke - Photo by Ken Pearson