This is the 35 th week of weekly sketches, tried out some stylized stuff :)
I recently had the pleasure of exploring new workflows for creating stylized environments using the Megascans ecosystem using Unreal Engine 4. It was an incredible learning experience and I'd like to give a special shout out to Dan Woje for providing excellent art direction, and Galen Davis who made a fantastic Mixer tutorial using this environment. I'll link their Artstation pages below. Dan Woje: https://www.artstation.com/danwoje Galen Davis: https://www.artstation.com/galentalldavis Joseph Downer: https://www.artstation.com/jamesemory
Join my ultimate Substance Painter course here: https://bit.ly/3cVRXjcToday, we're going to learn how to create stylized props and environments using a full ...
work samples, screenshots from game engines, multiple game titles
Tobias Koepp did a breakdown of his stylized real-time environment. Here's the description of the asset production, material design, and lighting setups.
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.
In this Unreal Engine 4 Breakdown Tutorial, Carlos Perfume shares with us his process for creating a beautiful stylized game environment, and how he used the...
With this pack, you can create a stylized environment of an autumn forest with a hut near the river.Video demo: https://youtu.be/GyTaV48MShISupport: [email protected]
Quick afternoon illustration
A starter pack for your creating stylized forest environment. Package included: trees, rocks , grasses, flowers, plants, bushes and landscape material.Video: https://www.youtube.com/watch?v=2NU6f3rdM1c https://www.youtube.com/watch?v=AZSW52g-fdA
Elevate your workflow with the Stylized Rock Pack 1 asset from JacobDigital. Find this & other Environments options on the Unity Asset Store.
Elevate your workflow with the Stylized Forest 4k Vol 01 asset from PolyForge Inc. Find this & more Environments on the Unity Asset Store.
Hi! I want to share a few game-environments that I made for fun recently. It's my first try at the lowpoly style that is quite popular in indie games.
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Simon Kopp and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into early 2016. We at Airborn studios helped develop the look and feel of the playable areas within the game and worked on a few character designs. The images in this gallery are fairly early explorations for the look of different biomes and locations within the restrictions of the playfields with their hexagonal raster. Part of the exercise was to see how far we could go to obscure the raster, while still keeping it readable. Check out their kickstarter and show them some love: https://www.kickstarter.com/projects/shardbound/shardbound Shardbound: http://shardbound.com/ Simon Kopp: https://www.artstation.com/artist/acapulco Airborn Studios: https://www.artstation.com/artist/airbornstudios
Oh boy, it has been a while. But finally we found the time to prepare and upload these goodies! Enjoy the concept art behind our Showcase Project Cheers!