An interactive grass material, which also sways in the wind.
Substance Designer
How to make 3D sketch in Grease Pencil Blender | Blender | Art | 3Dsketch |How to Make Digital 3d Sketch
又做了个地板 希望大佬们多多指点
Almost done with high poly of the As Val rifle:
Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258Today I am going to work on sky rendering in my cel shading post process material I have...
I’ve been working on Cel Shading with PostProcess material I want to share my work with you guys. If you want to** cel shade** in UE4, and also** get the light colors back**, also want to work with skybox, unlit materia…
A 5 minutes blender tutorial showing the method I use to create a simple toon material and outlines using eevee.#blender#tutorial00:00 Intro00:09 Cel Shading...
Cel Shading Clothing: I LOVE borderlands. My first introduction to the series was the PreSequel game a couple years ago. When I played Nisha I KNEW I had found another cosplay costume to create. There was just this issue of cel shading...I have cel shaded drawings but ne…
This is part one of a multi-part digital shading tutorial series; Instructor Jessie explains the ✔️ Do's and ❌ Don'ts' of Cel Shading (also known as Toon Sha...
After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will b…
Get the shader lighting code here: https://pastebin.com/4P3WV4EYGet the assets for the post-processing outline here: https://github.com/IronWarrior/UnityOutl...
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Nail the unique paint style from the Borderlands games with this easy tutorial! Bill shows you how to paint base colors, add details, and outline your prop!
Took me forever to find out how to do cel shading in UE4, so I thought I 'd share my findings!Shout out to this guy's tutorial, which I learned this from: ht...
Digital Art, Drawing, Character Design, Clip Studio Paint, Adobe Photoshop
This Blender tutorial is all about PBR textures and PBR materials in Blender. I'll show you where to download free PBR materials, how to set up material node...
A little RnD project based on one of my favorite characters in Anime history and... in general. Son-Goku, aka Kakarotto! This is essentially my love letter to Dragonball Z and to Toriyama. I've had past experience with DBZ modeling and always wanted to try and push further with CG Cel Shading techniques. I started with the idea of doing a little bust of just the head and torso... before I knew it I was modeling the whole thing, shading, rigging, animating and doing FX in Houdini to generate a sequence recreating one of my more favorite moments from the show. I studied many techniques from Dimps (Budokai 1, 2, 3) way back when, along with Cyberconnect 2's Storm games, leading all the way to Arc System Works (FighterZ). It was a MASSIVE learning experience and out of all my projects, this might have been the most fun to do and holds a special place in my heart. Thank you Goku, for all that you have done for this planet. And thank you Shira Eilan for the constant support and advices during the creation process! Breakdown coming soon!
今回はここ最近やっていた事の成果についてを解説したいと思います。まずは以下の動画をご覧ください。 www.youtube.com これはUnreal Engine4というディファードレンダリングであり、物理ベースレンダリングというゲームエンジン内で実際に実現したリアルタイム映像です。 ディファードレンダリングと物理ベースレンダリングは本来トゥーンシェーディング等の表現と相性が悪いものです。影の付け方が非常に制御しづらいからです。それを今回は一定以上の水準で実現出来たと思っております。 もちろん課題は多いのですが、これでUE4によるリアルタイムCGアニメーションという可能性も十分考えられるものに…