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This is a re-make of the China Emperor Tank, for the China Tank general. These superheavy tanks can withstand and deliver a lot of punishment, but are slow and very big targets. These cost $1900 and require a Propaganda Center to be built, and can also...
QQ-"Set to contaminate area." ;p GLA Toxin Tractor model made in blender, rendered in modo. whole scene 734k tris, textured procedurally model idea form old game c&c generals
I Have been a long time fan of the "command and conquer" franchise, "generals" and more specifically "zero-hour" got its hooks into me more than any other RTS game ever. With EA shutting down all the old CnC-games multiplayer-servers and canceling generals 2 I felt left out in the cold. When I saw a video of cnc generals evolution on youtube by complete accident I was blown away by the fx and the FEEL of the whole thing. Than I read that its a total conversion mod for Red-Alert3, which I thought was still running, because it was at that point in time the newest CnC game. The Creator of the mod "Gunship MK2" had a job listing on his page looking for someone to do the UI for his mod ... I thought to myself: "well UI aint really my thing, but if thats the only thing thats preventing this mod from shipping sign me up!". I Dropped him a mail and turns out the UI is already DONE, but he would need some new Building models because he didnt want to use the old "Zero-Hour" ones. Now that task is way more up my ally. It took me a couple of month of spare-time to finish these an hour here a couple of minutes there. Unfortunately there was a miss communication about the Red-Alert3 tech I thought that I could use vertex colors for ambient occlusion but it turns out the game engine uses vertex colors for masking other technical elements and multiple color sets are not supported ... or we couldnt write our own shaders that samples the color from another set, so the buildings look a bit flat ingame. The mod is not quite ready for release some destruction and animation is still missing but we are close. All the buildings use 1 material for maximum drawcall overhead effciency and have no transparency because fuck that shit!
I Have been a long time fan of the "command and conquer" franchise, "generals" and more specifically "zero-hour" got its hooks into me more than any other RTS game ever. With EA shutting down all the old CnC-games multiplayer-servers and canceling generals 2 I felt left out in the cold. When I saw a video of cnc generals evolution on youtube by complete accident I was blown away by the fx and the FEEL of the whole thing. Than I read that its a total conversion mod for Red-Alert3, which I thought was still running, because it was at that point in time the newest CnC game. The Creator of the mod "Gunship MK2" had a job listing on his page looking for someone to do the UI for his mod ... I thought to myself: "well UI aint really my thing, but if thats the only thing thats preventing this mod from shipping sign me up!". I Dropped him a mail and turns out the UI is already DONE, but he would need some new Building models because he didnt want to use the old "Zero-Hour" ones. Now that task is way more up my ally. It took me a couple of month of spare-time to finish these an hour here a couple of minutes there. Unfortunately there was a miss communication about the Red-Alert3 tech I thought that I could use vertex colors for ambient occlusion but it turns out the game engine uses vertex colors for masking other technical elements and multiple color sets are not supported ... or we couldnt write our own shaders that samples the color from another set, so the buildings look a bit flat ingame. The mod is not quite ready for release some destruction and animation is still missing but we are close. All the buildings use 1 material for maximum drawcall overhead effciency and have no transparency because fuck that shit!
View the ModDB C&C: ShockWave mod for C&C: Generals Zero Hour image 1.1 Renders
View the ModDB C&C: ShockWave mod for C&C: Generals Zero Hour image GLA Desertfly
The Gadfly(swatter) as I like to call it is perhaps any aircraft's nightmare. If not moving, the Gadfly crew can purchase a camo net to cover their vehicle, effectively giving the Gadfly a major advantage. Once deployed the Gadfly can send its payload...
Nuclear general's Bertha cannon will be replaced with Yanwang. It is fast and agile fighting vehicle, which is able to fire at both air and ground targets. Its armor is 50% higher than Overlord has. Its nuclear missiles can be launched at long ranges...
We had to return to Cyber general's Comanche once more. It was changed many times and we change it again now. It was conventional Comanche in the beginning, which was replaced with Hecate, which was replaced with Orca, which is being replaced with Raven...
View the ModDB C&C: ShockWave mod for C&C: Generals Zero Hour image USA Tornado Bomber
The F16-XL Fighter-bomber is Ironside's way of dealing with dug-in positions. Upgradeable with bunker busters, a couple of these babies can demolish even the strongest defensive structures in the game. Although somewhat specialized, the F16 is quite...
The american USA hornet is used with a new generals power that calls in off map support from a aircraft carrier.
The Bradley replaces Humvees for the Armor general. More health and firepower, but slower than regular humvees.
The MIG-Bomber is yet another showoff of Chinese creativity. The Vanilla version is armed with EMP charges, while the Nuke General has a version armed with 4 tactical nuke bombs.
The Iron Dragon isn't actually a buildable aircraft, but it is used with the Napalm Strike general's power, like the A-10 planes.
The Crop Duster is, like the Iron Dragon and A-10, not buildable, but it is used in a general's power: Viral Strike.
The Acolyte Drone is Granger's newest addition to his arsenal: Armed with a single minigun, it is very effective as a patrol / guard unit against enemy infiltration.
This massive transport will be able to move Ironside's Armor divisions anywhere they are needed.
The Latrun is the Salvage General's new artillery, replacing the rocketbuggy.