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Had the huge pleasure and honor to work with Luc Besson again on his recent film LUCY, helping him visualize a lot of the more cerebral portions of his script. Was fun to work with him early on to develop and visualize the future computers seen at the end and visualize some other really out there ideas. One of the first big projects to come out finally working as an independent directly with the client/director, was fun to go on set, see our names in the credits as ourselves and be able to post our work with no hassle...... amazing. Enjoy! See the rest here: http://www.artofben.com/LUCY
Hacking.
Some old tech designs from 2012/13.
Project developed for a workshop i did at the Concept Design Academy in Pasadena. The idea is that the smaller arms can clip/lock into the main arms while in motion or while in transit on another vehicle. The larger arms/legs are for locomotion and manipulation, each finger is a retractable tentacle type manipulator that come out when needed for more delicate interaction with its environment or for attacking. The smaller arms are for manipulation and have an ammo feed inside so the design can hold another weapon with its fingers or fire directly out of its hands to engage targets in multiple directions at once. The arms are all very flexible like an octopus or something so it could move and traverse areas where a human cannot, the more hard surfaced parts at the top of each limb contain ammo/battery/brain of the thing so even if the main 'head' area gets damage or an arm gets blown off they can operate independently to finish their task.
Halo Infinite Harbinger final design and detail. A lot of the design DNA that ended up in the final character based on early designs by the amazing Daniel Chavez.
Some sort of alien winged poison dart frog type creature that has the ability to glide from tree to tree, this guy is a bit smaller than the green variant and also has a thin membrane between his back wings to help glide/maneuver faster to evade predators. Will be doing a more elaborate rendering of the design soon posed on a branch or something so you can see it in a more dynamic view and/or maybe a grey render to show the form a bit more clearly? Similar to other creatures in this world it sees its surroundings with some sort of sonar type pulse, the head is some advanced almost completely circular disc type form, almost like the big radar dishes you see on AWAC’s, so this little guy has a very clear picture of his surroundings from 360 degrees while it is in the air. Think it would look really cool as this creature twists and turns in the air and this disc head form rotates first as it leans into turns, like some strange shifting geometric form cutting through the air.
Design work done for the film ELYSIUM
Crab-tonomous military vehicle done for fun. http://benmaurodesign.com/SPACESHIPS-VEHICLES
Got clearance for a small selection of work, here were a few environments and aliens for the space station alpha in the film. Hopefully i can share the bulk of the 400+ images i wanted to show at a later date, until then you can check out what I'm allowed to show on my website. http://benmaurodesign.com/VALERIAN
Forgot to upload all this stuff when i opened my artstation account. Some various work for the Hobbit films from back in 2009.
Got clearance for a small selection of work, here were a few shots of the Skyjet design i did for the film, Valerian and Larelines main form of personal transport when the intruder is too big for the job. Hopefully i can share the bulk of the 400+ images i wanted to show at a later date, until then you can check out what I'm allowed to show on my website. http://benmaurodesign.com/VALERIAN
Got clearance for a small selection of work, here were a few images of the KTRONS in the film, based on one of my older personal works from 3-4 years back. Hopefully i can share the bulk of the 400+ images i wanted to show at a later date, until then you can check out what I'm allowed to show on my website. http://benmaurodesign.com/VALERIAN
Environments done for the film ELYSIUM back in 2010.
Wanted to try out some new workflows and techniques experimenting with different compositions/lighting/styles etc to make big cityscape shots in a short amount of time this inktober. Will add anymore i do to this post as the rest of the month winds down, fun stuff!
Kobayashi inspired robot from a few years ago.
Target was to make a smaller two legged weapons platform in this universe, somewhere in-between an ED-209, The Moose and a baby MGS REX. Will try to put this guy in an environment/action shot like the CRAB Tank if i get a little time this week.
Got clearance for a small selection of work, here were 6 aliens out of 70+ i was hoping to be able to show. Was fun getting to go back to doing things more old school with pencil and paper for the majority of the aliens in the film. Hopefully i can share the rest at a later date, until then you can check out what I'm allowed to show on my website. http://benmaurodesign.com/VALERIAN
Ok so not quite sure if this would fit into the world that was starting to be created with the other images, but thought it was a cool idea that i don't think i have ever seen before either and wanted to illustrate it. The idea is that in order to interact in a larger capacity with objects in the physical world (or possibly for protection/defense/travel?) these guys could grow or create this organic suite from matter in their environment that they would plug themselves into, essentially becoming the nervous system for this larger/stronger organic form. This is just a rough idea for one of the possible forms, given the abstract nature of the entity it could take on any form they like really. The petal forms on top would all close up once it is fully inside completely covering/protecting the entity, but the translucent nature of the object would allow you to see the entity inside while it is operating it. Hope you guys enjoy, fleshing out some of the 'naked' views of the tech without the entity 'plugging in' so a bit easier to see.
Hero character for an old personal project back in 2012.