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DOCA ALVES
I had the opportunity to work as a Level Artist during Battlefield 1 together with an awesome team at DICE. Creating a level in Battlefield 1 was really a team effort including vfx, tech, design, sound and art. My main responsibilities as a Level Artist on Empires Edge was blocking out the level and assets, terrain masks and painting, composition and asset placement, and finally made sure the level was in perfomance and in a shippable state. Empire's Edge Level Pod: Level Art: Joakim Stigsson Level Art: Daniel Schönherr Level Design/Art: Magnus Olin A huge thanks to all the people involved.
Avanti Savoia!: Arditi Armor I was lucky enough to model the Arditi armor for the Avanti Savoia level in Battlefield 1. Base italian uniform was created by the character team at DICE.
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'Trench Hell Plane' is an official concept artwork for Battlefield 1, the video game created by EA DICE. The artist is DICE Senior Concept Artist Robert
On this project I processed most of the photogrammetry data we created, in addition to creating destruction and regular 3d art.
Massive battles of World War 1 recreated with the help of photogrammetry.
Work I did on Battlefield 1. Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning, modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work. It was a team effort so a lot of credit goes out to the rest of the team as well!
A selection of my work from the Battlefield 1 single player campaign level Fall from Grace. I worked on terrain, material painting, world dressing and prop placement. All the levels were created in collaboration with the awesome single player team at DICE. Level Designes: Peter Vesti Frendrup, Stephen Douglas Other Level Artist working on this level Sofia Jakobsson https://www.artstation.com/sofiajakobsson Billy Hallden https://www.artstation.com/billyhallden Sofia Jakobsson
Work I did on Battlefield 1. Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning, modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work. It was a team effort so a lot of credit goes out to the rest of the team as well!
I Made the body and accessories, the face and hair by Linus Hamilton.
Le nouveau Battlefield est une énorme claque ! Ce Battlefield 1 revient à ce qui a fait le succès de la franchise et propose la meilleure expérience FPS jamais vu !
I Made the body and accessories, the face and hair by Linus Hamilton.
Pokemon Bead Art Wall Clock - Video Game Room via Reddit user YouCanCallMeBoo
Melee weapon i made when I worked on Battlefield 1. All modelling is done in Maya and texturing in Photoshop. Also these guys made a real life version of it :D https://www.youtube.com/watch?v=c8AsONB6F4s
I Made the Upper body, the pants by Marcus Pettersson, the face and hair by Linus Hamilton.