Work I did on Battlefield 1. Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning, modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work. It was a team effort so a lot of credit goes out to the rest of the team as well!
Work I did on Battlefield 1. Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning, modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work. It was a team effort so a lot of credit goes out to the rest of the team as well!
I worked as a Environment Artist on Battlefield 1, working mainly on Fog of War, Heart of the Desert on thesolo campaign All of this is done in close collaboration with extremely talented team:
Senior Level Artist on Battlefield V: Arras. Here's another great map I had the pleasure to be a part of. Main responsibility was art dressing, terrain sculpting and painting but also some asset creation like the vines, sidewalks, some terrain shader tweaks and more. Special thanks to Billy Halldén - Level Artist, Erik Rönnblom - Level Artist and Thomas Ulfström - Level Designer. A team I'll gladly work with again and as I've written before, all of this is a huge team effort from the talented team at DICE and it wouldn't have been possible without them!
On this project I processed most of the photogrammetry data we created, in addition to creating destruction and regular 3d art.