Vi segnaliamo un interessante tutorial realizzato con Maya e Arnold Render realizzato da Lee Perry Smith pubblicato su: support.solidangle.com.
Vi segnaliamo un interessante tutorial realizzato con Maya e Arnold Render realizzato da Lee Perry Smith pubblicato su: support.solidangle.com.
Learn how to create a Photorealistic Portrait in Cinema 4D using Solid Angle's Arnold rendering engine and AlShaders for some great skin shading techniques.
Here are some awesome metal material studies using the Standard shader in Arnold for Houdini by Jarrod Hasenjager.
Snow shader workflow by Jarrod Hasenjager.
Vi segnaliamo un interessante tutorial realizzato con Maya e Arnold Render realizzato da Lee Perry Smith pubblicato su: support.solidangle.com.
In questo tutorial impareremo come eseguire il rendering di una mesh poligonale usando volume e displace, utilizzando la mappa di texture in Arnold Renderer per creare un materiale astratto renderizzato. Utilizzando polymesh to volume avremo delle varianti creative astratte dei materiali nel rendering. Come renderizzare una mesh poligonale con un effetto volume displacement in Arnold? In questo tutorial Lee Griggs (Autodesk expert), ci mostra come utilizzare Volume Displacement in Arnold per creare scenari astratti in 3d. Attraverso il software 3D, […]
Hi guys, one of my favourite things in Arnold Renderer is definitely Polymesh to Volume. The abstract way to create composition and animation, is one of my favourite things. Through 3D software we have the opportunity to reinterpret the world around us, most 3D artists study a lot to get an ultra-realistic scene. I think the next step will be to go further, using these tools differently, and Lee Griggs opened my mind using Polymesh objects rendered as volumes. Lee […]
Final renders in Arnold :D
Hi guys, one of my favourite things in Arnold Renderer is definitely Polymesh to Volume. The abstract way to create composition and animation, is one of my favourite things. Through 3D software we have the opportunity to reinterpret the world around us, most 3D artists study a lot to get an ultra-realistic scene. I think the next step will be to go further, using these tools differently, and Lee Griggs opened my mind using Polymesh objects rendered as volumes. Lee […]
Art Vinyl has compiled its annual shortlist of the 50 best record sleeve designs of the year, which are being put to a public vote in a bid to find the winner.
Hi guys, one of my favourite things in Arnold Renderer is definitely Polymesh to Volume. The abstract way to create composition and animation, is one of my favourite things. Through 3D software we have the opportunity to reinterpret the world around us, most 3D artists study a lot to get an ultra-realistic scene. I think the next step will be to go further, using these tools differently, and Lee Griggs opened my mind using Polymesh objects rendered as volumes. Lee […]
Ciao ragazzi, non perdetevi il nuovo video rilasciato da Lee Griggs, artista 3D di Autodesk, noto per i suoi tutorial su Arnold render utilizzando Maya, 3ds Max, Softimage, Cinema 4D, Houdini e Katana. In questo tutorial vedremo come realizzare uno stile di rendering di “tratteggio incrociato” utilizzando lo shader Toon con uno shader OSL chiamato UberNoise.osl. Hatching chiamato anche tratteggio incrociato, tecnica utilizzata da disegnatori, incisori e altri artisti che utilizzano mezzi che non consentono la fusione (ad esempio, penna […]
In questo tutorial impareremo come eseguire il rendering di una mesh poligonale usando volume e displace, utilizzando la mappa di texture in Arnold Renderer per creare un materiale astratto renderizzato. Utilizzando polymesh to volume avremo delle varianti creative astratte dei materiali nel rendering. Come renderizzare una mesh poligonale con un effetto volume displacement in Arnold? In questo tutorial Lee Griggs (Autodesk expert), ci mostra come utilizzare Volume Displacement in Arnold per creare scenari astratti in 3d. Attraverso il software 3D, […]
Hi guys, one of my favourite things in Arnold Renderer is definitely Polymesh to Volume. The abstract way to create composition and animation, is one of my favourite things. Through 3D software we have the opportunity to reinterpret the world around us, most 3D artists study a lot to get an ultra-realistic scene. I think the next step will be to go further, using these tools differently, and Lee Griggs opened my mind using Polymesh objects rendered as volumes. Lee […]
Hi Guys, don’t miss this beautiful tutorial by Shawn Astrom (greyscalegorilla), shows you how to turn a polymesh model into a Lee Griggs style render. You can also refer to the Arnold documentation here to take a deeper dive into the process. How to Use Volume Displacement to Create Artistic Renders? In this Cinema 4D Arnold tutorial, Shawn Astrom uses Cinema 4D noise and Arnold Volume Displacement to turn a polymesh model into an otherworldly render. Use Volume Displacement to Create Celestial Renders Article […]
cmiVFX Presents Brand New Arnold for Cinema 4D Video High Definition Training Videos for the Visual Effects Industry Princeton, NJ (April 12, 2015) It's…
Please try my Udemy course in how to shoot HDR 360 panoramic photos for VFX lighting. Here is a coupon code for half off! https://www.udemy.com/hdr-360-pano/?couponCode=pano1_vimeo_2015 This…
The best cloud render farm, Fox Renderfarm will share with you a tutorial made by 3D artist J. The rendering case shared this time is relatively simple, without very complicated scenes and cool visual effects, focusing on the details and reality of the product.
A simple visual experiment with grass growing, made in Softimage, with particles and strands, render in Arnold, composition Nuke. http://paulo-duarte.com/project/visual-experiment-grass/
Final renders in Arnold :D
This short tutorial covers how to render a Mandelbulb via an ass file We are generating a Mandelbulb 3D version of the Mandelbrot and Julia sets For more information about how to generate the Mandelbulb see the Large Datasets from Procedurals tutorial