Alex from Greensoda with a very interesting quick tutorial on creating the ever-poular (again) Tron like glows using mental ray and connecting a mia_light_surface node to a mia_material_x, which provides some surface shading information as well as a glow from a Final gather contribution... really cool!
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Patch Deform - 3ds Max Tutorial at VWArtclub
Phan Nguyen muestra cómo crear materiales realistas por capas con la ayuda de CoronaLayeredMtl en Corona Renderer y 3ds Max.