Montpellier / FRANCE
Even though i preordered Dishonored 2, and counted down the seconds to its release, i waited almost 2 and a half years to actually play through it. Why would i hold off so long to play a game i was looking forward to so much? Because imo, it's one of those super rare games that has a quality level so extremely high, it deserves to be played in only the best of conditions. For me, that meant waiting for all the patches to come out, waiting until after i purchased a new tv, and most importantly, waiting until i had at least 5-7 days (i play slow), completely free of interruption. I wanted to be free to fully immerse myself in the game. And i'm so glad i waited, because Dishonored 2 blew my expectations out of the water. I savored every last bit of it. From the great characters and flawless art direction, to the fantastic writing and the perfectly tuned controls, it went on to become one of my all time favorite games. Incredibly big thanks to Damien over at Arkane for letting me contribute some shots (and just for being such a kind person!).
Artworks I’ve done at Arkane Lyon in 2021 for Deathloop. Theses are some exploration shots of the pre-Aeon era to setup the lore of the game. I’ve worked under the direction of Sebastien Mitton (Art director) and Jean-Luc Monnet (Assistant Art director/Lead concept art) and in close collaboration with the concept art team.
Dust Storm Coming - Dishonored 2 is official concept artwork used by Arkane Studios for Dishonored 2. This limited edition Certified Art Giclee™ print is
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane & MachineGames for their great work ! Level and Environment Artists from Arkane Lyon : https://www.artstation.com/arkanelyon https://www.artstation.com/el_moroes https://www.artstation.com/syfan https://www.artstation.com/damienlo https://www.artstation.com/glak https://www.artstation.com/charliepretat https://www.artstation.com/nm3d https://www.artstation.com/kikette https://www.artstation.com/boyo https://www.artstation.com/nini_gombino https://www.artstation.com/eric_pira https://www.artstation.com/vivien-laur https://www.artstation.com/adrien92 David Di Giacomo Geoffroy Espinasse Chirstophe Lefaure Philippe Garibaldi Pierre Pronier David Cros
Another one of those near perfect games. Super fun, iconic characters, amazingly well designed levels, and an almost untouchable art style. The team at Arkane is second to none. I played and screenshotted the heck out of this one. Because i loved the game so much, i really wanted to grab a few unique images. To do this, i used a very old cheat engine table (made by the awesome jim2point0, i believe) that let me move the player/Corvo by coordinates (as opposed to a normal freecam, which usually disengages from the player). This allowed me to do things like move Corvo, frozen, with mask in hand, to different parts of the map. Or to get the Lord Regent (after i possessed him) to disrespectfully throw up on Jessamine's plaque. Or best of all, move behind Daud right before he blinks over to Jessamine and murders her, and do some murdering of my own, thereby saving Jessamine and hopefully saving Dunwall and Karnaca in the process!
Here’s some concept art I did a while ago at Arkane Lyon. Had some fun with those cables. Thanks Sebastien Mitton (Art director) and Jean-Luc Monnet (assistant Art director and Lead concept Art)
A reader examines the controversy over Redfall’s launch and who should take the blame: Microsoft or developer Arkane Studios.
Editions Bragelonne Ebook Paru en février 2017 Quatrième de couv' : Arkane : une ville labyrinthique, bâtie selon la légende par sept maisons toutes-puissantes, et dont les luxueux niveaux supérieurs sont occupés par un pouvoir corrompu. Là, ont cours intrigues incessantes, empoisonnements, meurtres, magie noire et décadence. Après le massacre de son clan, Oziel, fille…
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/el_moroes https://www.artstation.com/syfan https://www.artstation.com/damienlo https://www.artstation.com/erik https://www.artstation.com/glak https://www.artstation.com/electrosheep David Di Giacomo Geoffroy Espinasse Jerome Kedzierski Chirstophe Lefaure Glen Martin
Artwork for Prey game by Arkane Studios. Some more props.
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/peleng https://www.artstation.com/nicponim https://www.artstation.com/wonderfullidargos https://www.artstation.com/scholes https://www.artstation.com/cedricpeyravernay Sebastien Mitton Jean Luc Monnet Julien Authelet Aime Jalon Laurent Gapaillard Elodie Marze
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/peleng https://www.artstation.com/nicponim Sebastien Mitton Jean Luc Monnet Julien Authelet Aime Jalon
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/vivien-laur https://www.artstation.com/adrien92 https://www.artstation.com/eric_pira https://www.artstation.com/boyo https://www.artstation.com/mikasama https://www.artstation.com/kikette https://www.artstation.com/follete https://www.artstation.com/nini_gombino https://www.artstation.com/yoannlori https://www.artstation.com/rom_r https://www.artstation.com/aurelkrakenmesmin https://www.artstation.com/vincentgros Pierre Pronier Stephane Lair David Cros Philippe Garibaldi Jean-Christophe Blanc Ludovic Piard Clinton Wennick Richard Malinar Dimitri Alexis Ludwig Dresch Antoine Galanti
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/peleng https://www.artstation.com/nicponim https://www.artstation.com/wonderfullidargos https://www.artstation.com/scholes https://www.artstation.com/cedricpeyravernay Sebastien Mitton Jean Luc Monnet Julien Authelet Aime Jalon Laurent Gapaillard Elodie Marze
All materials shown are the result of a teamwork. Thanks to the different artistic departments from Arkane for their great work ! https://www.artstation.com/arkanelyon https://www.artstation.com/fx81 https://www.artstation.com/cbuliarca https://www.artstation.com/ladysoul https://www.artstation.com/tonton_fareed https://www.artstation.com/nikudy https://www.artstation.com/nimlot https://www.artstation.com/jb1er https://www.artstation.com/mihaidobrin Guillaume Rebender Mihaela Morozan
#arkane #streetart #lamolinastreetart 📷 via artist
These artworks I've done for the beautiful indie game "Abi: A Robot's Tale"
First segment of an action-focused cinematic I did in 2015 with Arkane Studios Austin. I had a lot of fun doing this!
Analyzing Redfall's current state in the gaming community and evaluating whether it can emulate Cyberpunk 2077's path to redemption. How can Arkane and Microsoft turn things around for this title?