I had a lot of really great feedback when I first released this Substance material, and after many delays I've decided to release the SBS! Available on Artstation: https://www.artstation.com/marketplace/p/dBwD0/substance-3d-designer-dishonored-2-style-wall Available on Gumroad: https://adamdudleyart.gumroad.com/l/Dishonored2StyleWall Learn how I created this Dishonored 2 style wall/fan art in Substance 3D Designer. This fully commented graph will guide you through my artistic processes and thoughts, show you how I overcame challenges, and give you insight into how to create materials like this in Substance 3D Designer, for your personal or professional projects. This is a intermediate level graph, however beginners will be easily able to follow along too!
Even though i preordered Dishonored 2, and counted down the seconds to its release, i waited almost 2 and a half years to actually play through it. Why would i hold off so long to play a game i was looking forward to so much? Because imo, it's one of those super rare games that has a quality level so extremely high, it deserves to be played in only the best of conditions. For me, that meant waiting for all the patches to come out, waiting until after i purchased a new tv, and most importantly, waiting until i had at least 5-7 days (i play slow), completely free of interruption. I wanted to be free to fully immerse myself in the game. And i'm so glad i waited, because Dishonored 2 blew my expectations out of the water. I savored every last bit of it. From the great characters and flawless art direction, to the fantastic writing and the perfectly tuned controls, it went on to become one of my all time favorite games. Incredibly big thanks to Damien over at Arkane for letting me contribute some shots (and just for being such a kind person!).
Game UI - Dishonored 2
Dishonored 2 / Structures by Michael INTILLA on ArtStation.
The unique typewriter model you can find in almost every office of karnaca.
dishonored 2 PROPS by mathieu reydellet on ArtStation.
Dishonored 2 / CandleStick by Michael INTILLA on ArtStation.
Hey guys, I just wanted to share with you some of the work I did on Dishonored 2 at Arkane Studios. I did modeling and texturing of the assets you can see below.
Lift and Lift Shaft Model and Textures made for Dishonored 2. Concept by Julien Authelet
Kirin Jindosh and Anton Sokolov I made for the game Dishonored 2. Thanks to Arkane Studios and the Chara-Team. Concept arts by Cedric Peyravernay and Sergey Kolesov. Art direction : Sebastien Mitton © 2017 Zenimax Inc. /Arkane Studios SAS. All Rights Reserved
Hey polycounters ! I'm opening this wip thread to share my progress on a character bust.
Hi everyone! This is my last work based on the amazing concept of Cedric Peyravernay. Like probably many of you, I loved the design of the Dishonored videogame and with this piece, I tried to give my interpretation a l…
View an image titled 'Architecture Art' in our Dishonored 2 art gallery featuring official character designs, concept art, and promo pictures.
Some Loading screens for Dishonored 2 - Arkane studios ' game publised by Bethesda Softworks