The Bajo Martin County is formed by nine historic populations in Teruel, located in the basin of the River Martin. Alabaster, which is...
Nominated for the Mies van der Rohe Award 2017. Awarded ZV Bauherrenpreis 2015
Question: How do you create a portrait of the awesomeness that is the INTERNET? Answer: You use every crayon in the box.
Acodis couldn’t succinctly explain their AI data extraction technology in layman’s terms, and needed a video to help make sense of the automation potential. We brought their impressive platform to life with visuals that replicate the data extraction proce…
WEDZICKA WOWPAPERS - a series of wallpapers that I made for myself, but I decided to share them with you. Download here or here . Enjoy!
Rwanda cycle tour final use
I textured the wood temple buildings. Textures were created in substance designer for the sculpt and painter for the final layering. Capitals and trims were made using highpoly modeling. Team credits : Lead architecture : Dominic Gladu Despatis Texturing : Pierre Fleau Modeling : Alexis Harrisson Concept : Caroline Soucy (kit concept & fresco design)
Here are various brick and stone walls I did for Assassin's Creed Valhalla. Anglo-Saxon architecture of this period have a very particular look due to the recycling of roman ruins. All churches and houses have their unique look depending on the type of material available around. We really wanted to have a variety of stones and bricks we could blend well together. Roman bricks were really helping to add color here and there. Most of them are among the first textures I produced as a junior texture artist. I used mixed techniques in Designer, Painter, Zbrush and Photoshop to create them. Thanks to Alfredo Cristinziano and Mélanie Tremblay for all the good feedback they gave me!
As a member of the Biomes Team on Valhalla, I was tasked to create some of the grounds and tree barks materials in England's Forests. My workflow for texture creation involves a mix of scans and Substance Designer. Early in production, I had the chance to go on a trip to capture amazing data using photogrammetry. Special thanks to Alfredo Cristinziano, Vladimir Eskandari and Jean-Sébastien Guay who also collected great scans. Super proud to have been a part of this amazing team and I hope everyone enjoys the game and the open world. Additional texture work: Alfredo Cristinziano Pierre-Alexandre Côté
All tilers done in Zbrush.
I textured the wood public buildings. Those buildings are the main political and official buildings in cities like Sparta. Textures were created in substance designer for the sculpt and painter for the final layering. Team credits : Lead architecture : Dominic Gladu Despatis Texturing : Pierre Fleau Modeling : Alexis Harrisson Concept : Caroline Soucy (kit concept & fresco design)
planet designed by Vicky. Connect with them on Dribbble; the global community for designers and creative professionals.