I textured the wood temple buildings. Textures were created in substance designer for the sculpt and painter for the final layering. Capitals and trims were made using highpoly modeling. Team credits : Lead architecture : Dominic Gladu Despatis Texturing : Pierre Fleau Modeling : Alexis Harrisson Concept : Caroline Soucy (kit concept & fresco design)
Here are various brick and stone walls I did for Assassin's Creed Valhalla. Anglo-Saxon architecture of this period have a very particular look due to the recycling of roman ruins. All churches and houses have their unique look depending on the type of material available around. We really wanted to have a variety of stones and bricks we could blend well together. Roman bricks were really helping to add color here and there. Most of them are among the first textures I produced as a junior texture artist. I used mixed techniques in Designer, Painter, Zbrush and Photoshop to create them. Thanks to Alfredo Cristinziano and Mélanie Tremblay for all the good feedback they gave me!
As a member of the Biomes Team on Valhalla, I was tasked to create some of the grounds and tree barks materials in England's Forests. My workflow for texture creation involves a mix of scans and Substance Designer. Early in production, I had the chance to go on a trip to capture amazing data using photogrammetry. Special thanks to Alfredo Cristinziano, Vladimir Eskandari and Jean-Sébastien Guay who also collected great scans. Super proud to have been a part of this amazing team and I hope everyone enjoys the game and the open world. Additional texture work: Alfredo Cristinziano Pierre-Alexandre Côté
All tilers done in Zbrush.
I textured the wood public buildings. Those buildings are the main political and official buildings in cities like Sparta. Textures were created in substance designer for the sculpt and painter for the final layering. Team credits : Lead architecture : Dominic Gladu Despatis Texturing : Pierre Fleau Modeling : Alexis Harrisson Concept : Caroline Soucy (kit concept & fresco design)
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Our Tiles — Wôl 3D TILES
As light hits the surface of the concrete tiles, the shadows they create give the impression that the wall is moving and changing, seemingly coming alive. This creates an almost hypnotic effect that is sure to mesmerize anyone who sees our 3D wall tiles. They are designed for both indoor and outdoor walls, making them an excellent choice for accent wall panels.
Our full range of tiles
Founded in 2004, STARMAX is a company dedicated to the procurement of new architectural materials. Its service targets include designers, architects, construction companies, design companies and other professionals and institutions related to the architectural design industry.
Download this package (300 assets) for free, CC0 licensed!
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John Richardson is raising funds for KARV 3D TILES - Sculpted modular wall tiles. on Kickstarter! Karv Tiles give your walls a rich 3D feel. They can be arranged in many different ways to create accents of various sizes and shapes.
Multidimensional Porcelain Tile Are 3D, Textured Wall Tile And Come In Unique Sizes. See How Corresponding Metallic Profiles Can Complete The Experience.
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3D Algebra Tiles Illustrator (Dynamic & Modifiable)
Artistic Decowall