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Second part of the creature class with Gael Kerchenbaum through CGMA. I decided to take a slightly different approach toward the dragon project and sculpt an asian dragon. Super fun to make. In hindsight I probably should have made 10 scales and duplicated them instead of sculpting more than 150 belly scales individually.
Another material made with hybrid workflow of vert modeling, substance designer and painter.
materials I made for Mayterial 2021 some are 100% made in substance designer while others are made using Maya, zbrush and substance designer
A hybrid workflow of Zbrush sculpt for the big shapes and substance designer for surface details rest of the maps
Finally finished!!! I am a huge fan of dark souls and I wanted to push my skills in making more production ready characters. I've also make custom leather material that damage can be controlled via painting of a mask. Thanks to Josh Lynch and Mentorship Coalition for your help on the leather material pipeline.
#housekinokuni_fanart #宝石の国 疯狂
喵喵。
Explore 晓 陈’s 425 photos on Flickr!