Carver's Sketchbook (tutorial added Pg. 4) - Page 6
My first human eye creation in Zbrush and KeyshotI've followed this tutorial from J Hill :https://www.youtube.com/watch?v=Qj5uK6RSdUoMusic : Mind Scrape by K...
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Quick Zbrush sculpting trimsheets and tiling texture practise.
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A few of the large rocks I made for Eden.
zbrush by eunhui ju on ArtStation.
One of the most time consuming & difficult tasks when using CINEMA 4D is trying to get decent looking renders. Here's how to make that process easier...
Graphic Design, 3D Art, Art Direction, Adobe Photoshop, zbrush, Adobe Illustrator
The ArtStation Masterclasses 2 – Games Edition start this Monday, August 6th. Buy your ticket and get ready to learn from senior industry professionals on how to improve your skills and step up your game! Sign Up Nate Stephens has been working in the video game industry over the past 18 years alongside some of the […]
3D Art, 3D Modeling, Digital Art, Maxon Cinema 4D, zbrush, Substance 3D Painter
Oxidized silver earrings
00:09 - Intro 00:28 - Building the Setup 08:06 - Referencing Values Using UI Elements (aka "not having to dive in and out of the solver") 16:12 - Outro…
astiche_pillar by UM JOORIN on ArtStation.
Here are just a few of the sculpts I got to do for Breakaway. We wanted to push the chunky feel with big bevels so that everything felt like it had good weight to it.
Some Zbrush high poly sculpt I made for Ghost Recon Wildlands. I was in charge of improving the overall quality of the Rocks in collaboration with Yannick Signahode.
Download Grunge cracked vector texture of dirty wall or dry ground (791076) instantly now! Trusted by millions + EASY to use Design Files + Full Support.
Splashes developement for Venturely Oy company. The splashes are hand-sculpted in Zbrush and rendered in MODO
Hi there!! From dust stones to wet stones... :-) Here is a new full graph available at https://gum.co/biotope! This one actually started out as a graph for beach gravel but kinda exploded when I added water effects to it and kept me inspired me to push it further with some more nature elements. All 100% Substance work. So in this graph is a lot: The biotope is filled with water along with some tiny fishes in it. Then, the deepest areas of the water puddles contains deposition of algae and tiny bit of mud. Next, there is a spot filled with sand and that sand goes into the water where it does smear out. My flow line node helped me here to create some nice flowlines that wrap around stones and so on. On top them are flower petals, twigs and needles to give it all a nature / forest kind of look and feel. Very fun to do this type of material! Hope you like and enjoy it!