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Discover how to create a boho-Japandi workshop that's as functional as it is beautiful. This space melds minimalist aesthetics with bohemian warmth, featuring ample storage and natural materials, ideal for anyone looking to enhance their creative workflow. #WorkshopGoals #BohoJapandi #CreativeSpace
Weta Workshop's design studio produced hero character and prop design for the reimagining of the classic tale of Hercules (2015). One of the studio's main challenges was to explore both the myth and reality of the filmmakers approach to the story. This meant designs needed to feel culturally grounded, but at the same time allow for the idea of the legend. For example, a giant tortured human that once had two eyes now only has one and this gives rise to the myth of the cyclops. ©2014 Paramount Pictures Corporation and Metro-Goldwyn-Mayer Pictures inc. All rights reserved. Images Courtesy of Weta Workshop
In 2018 Weta had the opportunity to work with director Dave Wilson on Bloodshot. We were asked to design and manufacture props, armour and weapons for the super soldiers of RST; Harting, KT, Tibbs, & So Long. Tibbs was left blind by a shrapnel blast and now has ocular implants that connect to cameras on his gear, stitching together a realtime 360-degree image. Our task was designing his casual everyday harness and combat-ready look - complete with 'jack knives' allowing him to hack into anything electronic.
The droid concepts drew on a wide variety of reference material; everything from industrial robotics, to vehicle spaceframes and monocoques. Every unit needed to look like part of a wider family but also needed features that clearly indicated their purpose and/or place within the ELYSIUM social divide. © 2013 Columbia TriStar Marketing Group, Inc. All rights reserved.
In 2018 Weta had the opportunity to work with director Dave Wilson on Bloodshot. We were asked to design and manufacture props, armour and weapons for the super soldiers of RST; Harting, KT, Tibbs, & So Long. KT has her throat and lungs replaced with advanced prosthetics allowing her to survive gas and inhalants, with a visible rebreather to identify the operation. We tackled the design & manufacture of her rebreather, armour and tattoos, used to hide her prosthetic from the world.
3 workshop design case and install the equipment
25 proven mechanic workshop design ideas from an industry expert. Transform your auto repair shop with smart layouts and modern tech integration..
Yamazaki Kentaro Design Workshop created this stepped kindergarten in Japan's Chiba Prefecture to create a large, open space across a sloping site
iPad, iPhone or Computer? Is he talking to me when he says "lightning/fire"? The Lenny Hayes is yours if you want :)
The Weta Workshop Design Studio devised a brand new set of Elven armour and weapons for The Hobbit. These new artefacts referenced the design language established for the Elves on The Lord of the Rings, but also contained fresh motifs unique to the Elven cultures that appear in The Hobbit: the wild and hostile Mirkwood, and the stately Rivendell. © 2012 Warner Bros. Entertainment Inc. and Metro-Goldwyn-Mayer Pictures Inc. Images courtesy of Weta Workshop
"Providing the masses with chemical motivation since 2100!" Need some pep in your step? At ThunderHappy Pharmaceuticals, we understand that the whole is greater than its parts. Our products will help you join the herd and feel good about yourself again! It’s like the apocalypse never happened! From the miscreants at Weta Workshop and Cryptozoic comes Weta Workshop’s first tabletop game, set in the sports-crazy dystopian future of Giant Killer Robots! Live now on Kickstarter - www.kickstarter.com/projects/wetaworkshop/gkr-heavy-hitters/description
Back in 2019 we were approached by Gareth Edwards and his Producer Jim Spencer to discuss Gareth’s new project, The Creator. An original sci-fi property doesn’t come around often, and we jumped at the opportunity to provide early blue sky visuals, and eventually the design and manufacture of specialty props and costumes. One of Gareth’s major philosophies from the outset was that he’d be shooting the film on-location, and digitally augmenting most of the footage in post-production. That said, the production still required physical props for the actors to interact with on set and on location. Working closely with Gareth we designed a combination of bespoke, one-off props such as the medical headgear and NOMAD explosive, as well as a series of props using real-world items as a base and augmenting them. We would comb the internet for weird and interesting looking tools, hardware and techie looking gear that we could purchase off the shelf, and then customize them to bring them into this retro-futuristic world. Art Director - Jeremy Hanna Production Manager - Brooklyn Dineen
Keyframes visualise potential moments from the script. In these examples, they explore both the action and emotional tones of the story, but also offer a potential design direction.
Salthook (known as Salzhaken in the film) is a small Bavarian salt mining town that demonstrates the concept of municipal Darwinism, as the audience watches London capture and consume it. These designs take the ruined hulk of a ship which forms the main chassis of the town, the occupant’s houses clinging on like barnacles.
Back in 2019 we were approached by Gareth Edwards and his Producer Jim Spencer to discuss Gareth’s new project, The Creator. An original sci-fi property doesn’t come around often, and we jumped at the opportunity to provide early blue sky visuals, and eventually the design and manufacture of specialty props and costumes. From the outset, we knew that Gareth would be shooting across multiple locations in South East Asia with a guerrilla crew, so the production had to be light on their feet. This presented a unique challenge for our team, and required a highly collaborative effort throughout the design and build, particularly when it came to the military weapons and costumes. A huge array of weapons were required for the various military factions, and a lot of thought had to be put into the look of the guns. To begin with, Gareth and keen to break conventions and no idea was too outlandish. Under Wētā Art Director Jeremy Hanna we explored curving bullets, rotating magazines, bizarre shapes and weird firing systems. In the end, to reduce the amount of items the crew would be carting around with them, we broke the weapons down in a modular way. We created a base system of guns that could be shared across the military factions, but with break-away panels, graphics and varying barrel shapes that could set them apart from one another. Art Director - Jeremy Hanna Production Manager - Brooklyn Dineen
In 2019 we were brought in to work with Director Simon McQuoid helping establish some key design elements for the Mortal Kombat film. Cole was a new character created for the film so he required a significant design process to uncover his personalised arcana. We tried to find ways of relating Cole's arcana to his Japanese heritage - zen gardens, basket weaving, tattooing and traditional art. Cole's MMA background was also a starting point for the bandaging look.
Discover 44 workshop design ideas to transform your workspace. Maximize efficiency, organize tools, and boost creativity with these unique and practical concepts.
These concept designs explore the sheer scale and unique character of the traction city of London. One of the primary objectives was trying to solve a strong silhouette, combined with the use of atmospherics that could help portray the sense of size and movement.
Concepts for Earth-based vehicles, including the GTR interior. © 2013 Columbia TriStar Marketing Group, Inc. All rights reserved.