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check www.artbeat.nl for morethis is a custom UI for Samsung Gear VR - work still in progress
UPDATED: Only showing final pieces used in game, no concepts as requested. Thanks all. I joined Ready at Dawn in late 2015 to work on Lone echo UI and FUI as Lead Ui Artist, It's a beautiful game that presented me some good challenges. It required a lot of iteration, testing, learning and love for games, VR, UI and Art. luckily I had great initial art assets/concepts made by the talented Ash Thorp, so I carefully took as a personal challenge to use his initial art assets as much as possible on the new style, which was slightly different from his concepts, since it needed to be designed for VR space. Luckily I had the amazing Art Director Nathan Phail-Liff sitting right next to me for the entire time I was at RAD. Ui Art Lead: Davison Carvalho, Art Direction: Nathan Phail-Liff, Ui Concept Art: Ash Thorp, Mike Sekowski, Bruno William, UI / UX design: Shaheed Khan Twitter: https://twitter.com/colorblindmess https://www.oculus.com/lone-echo/
UPDATED: Only showing final pieces used in game, no concepts as requested. Thanks all. I joined Ready at Dawn in late 2015 to work on Lone echo UI and FUI as Lead Ui Artist, It's a beautiful game that presented me some good challenges. It required a lot of iteration, testing, learning and love for games, VR, UI and Art. luckily I had great initial art assets/concepts made by the talented Ash Thorp, so I carefully took as a personal challenge to use his initial art assets as much as possible on the new style, which was slightly different from his concepts, since it needed to be designed for VR space. Luckily I had the amazing Art Director Nathan Phail-Liff sitting right next to me for the entire time I was at RAD. Ui Art Lead: Davison Carvalho, Art Direction: Nathan Phail-Liff, Ui Concept Art: Ash Thorp, Mike Sekowski, Bruno William, UI / UX design: Shaheed Khan Twitter: https://twitter.com/colorblindmess https://www.oculus.com/lone-echo/
VR UI designed by John Oquist. Connect with them on Dribbble; the global community for designers and creative professionals.
A collection of some of the work I did during my time at Camouflaj. Also check out the work of some of my coworkers ! Riley Dannenbring: https://www.artstation.com/rileydannenbring Tyler Thull: https://www.artstation.com/tyler Matt Kohr:
Random UI Concepts designed by Jesse Penico. Connect with them on Dribbble; the global community for designers and creative professionals.
VR and UI Experiemnt designed by Nicholas Franchi. Connect with them on Dribbble; the global community for designers and creative professionals.
Animated UI concepts for a betting voice assistant. 2 completely different concepts, one a Google material inspired foray, the other a stripped back Siri style interface. The latter was chosen.
PlayStation VR Interface designed by Nixson Sysanga. Connect with them on Dribbble; the global community for designers and creative professionals.
Gunjack, a virtual reality arcade shooter set in the EVE Online universe that is in development for Samsung Gear VR. because we are in moblie VR platform, we need to use mesh for UI element , rigging them and animated in game.
UI/UX, Web Design, Visual Effects, Adobe Illustrator, Figma
VR Game - Skill Tree UI designed by Akvile. Connect with them on Dribbble; the global community for designers and creative professionals.
This is "VR UI / GUI Design Prototype" by AIXLAB on Vimeo, the home for high quality videos and the people who love them.
I created a simple GUI input module for Unity to be used in VR. The project includes an implementation for the HTC Vive controllers. Unity GUI working ...
HUD & UI Concepts: Various
At some point we decided to completely rework the interface in the game. I have the honor to create a general concept of design, as well as offer options for new interface windows - such as a company map (broken into regions), the main dashboard and others. Skyforge is a free-to-play third-person action massively multiplayer online role-playing game developed by Allods Team, in collaboration with Obsidian Entertainment, and published by My.com.