Creative Direction, Digital Art, Animation
Kelsey Eng is an illustrator based in Burbank, California. She has worked for Dreamworks, Nickelodeon, and Disney Junior as a visual development artist. Find out more about her art here!
Shaun The Sheep 2 — Aurélien Predal
Drew Hartel - COCO
Trolls World Tour — Avner Geller
Visual brand language development of the 2019 Moultrie line.
That is my visual researches and 3D graphics trainings moments in 2019 year. Just for fun and CG graphics development learning.
Visual Studio 2019 offers world-class debugging for Unity games and is our recommended integrated development environment. In this video, we guide you on how...
“Visual development by James Richard Woods for Frozen II (2019), dir. Jennifer Lee and Chris Buck, Walt Disney Animation Studios”
2019 will certainly be an exciting year for graphic design. The revival of old visual trends, emergence of new tools, and development of Augmented Reality
Visual Development and final design for the Moon Base in Ad Astra 2019. More to come soon! Thanks to Step Zavala for advice and art direction! Copyright ILM
Waven | 2022 | 7+ | Tactical RPG Production period April 2019 - April 2021 (2 years) Background design, Character design, Level design Unity, Props design, UI design, and created visual development for Waven, commissioned by Ankama. The World of Twelve needs Heroes. Be ready to join the adventure with WAVEN, the new MMORPG in the world of Krosmoz, offered by Ankama.
Tanya Riarey - Game Art & Illustration. Visual Development, Concept Artist, Background Painter, Prop & Envinroment 3D Artist
Freelance illustrator in Los Angeles, CA. Creative digital art and character designs. Portfolio includes children's, editorial, and bible illustration.
Hi guys, I haven't been updating here as much as I should, I've been using Behance and Instagram instead to post my work. :) Doesn't mean I won't keep updating this blog aswell, it just takes a bit longer :) Below a selection of recent stuff from my sketchbook, done directly in pen, enjoy! -Edwin
Ariel Belinco's online portfolio.
Visual Development — lemoncholy
Nov 5, 2015 - For a while I've been working on a personal project with a friend of mine, which revolves around giants. You may already have seen some of the early sketches I put on instagram / facebook. Above a visual I did to flesh out the style of the surroundings; I really like working in b&w in these first development stages as it allows me to put my ideas onto canvas fairly quick, and communicate the mood and lightingdesign of the scene in a relatively detailed manner. I've already started working on more layouts, which'll be up here soon aswell. Back to work, -Edwin