#RIP #VinodKhanna #FerozKhan #legends #muvyz #muvyz042719
vinodrams - News
Vinod
One of Gigantic's, gigantic guardians!
Unorganized (for now) concepts done at Z2/King. The codename for the game was “TapCraft”. Tapcraft was to be a mid-core RPG for mobile. In the year and four months I was on the project I was primarily responsible for IP and story development. I worked with writers and designers to begin to design the core cast of NPC’s that guide the player and move the storyline along. I also worked on the primary villain of the game the “Colossals”, helped with art direction, and enemy/monster creation. Most of the player character art was already finalized before I had started. I’ve also included looser brainstorming sketches that were done to show some ideation and thought process.
One of my first finished concepts for Motiga. This was pre-Gigantic! Back then the game was going to allow you to pick a body type with custom armor, more like an MMO.
Pakko, the big dumb kid yeti! He just wants to play, if he crushes your ribcage in the process, that's on you! Pakko was a ton of fun to work on, his main inspiration was from one of my Guinea Pigs, Milo. Here's a "making of" blog post on our site: http://www.arcgames.com/en/games/Gigantic/news/detail/10364503-the-art-of-pakko%2C-a-to-z
Ghar movie