the magnum opus from the mad max video game
Check out part 2 on using the bow in the BGE to shoot arrows: https://www.youtube.com/watch?v=mdPZnG_CUVgIf you don't have your own bow to work with, downloa...
新時模型から発売されているメタルスラッグのプラモデルを2種類の台座でヴィネット風で制作しました。メタルスラッグ本体は主にエアブラシでの全塗装(水性ホビーカラー&アクリジョン )と、Mr. ウェザ...
3d printing statue
In this quick video tutorial we show you how to use the object offset feature of the array modifier in order to create interesting array-based patterns and s...
80 assets in 3D no UVs no TEXTURES ( .FBX ), (.max) .................................................... Сompressed into a ZIP archive
In this exciting tutorial, you will learn how to make your very own cinematic science-fiction energy blasts!Join Iridesium Discord: https://discord.gg/PdjBDKw
Wheel modeling timelapseTire - Yokohama Advan Neova AD08Rim - Wedssport TC105nModeling - Blender 2.78UV packing - UvLayoutTexturing - Substance Painter 2Rend...
Instagram: https://www.instagram.com/danielkkrafft/Discord server: https://discord.gg/wKhe3ssIn this video, I'll be listing my top 100 blender 2.8 tips. You ...
July list of 33 ☆ TOP 3D PRINTING MODELS ☆ to 3D print in 2020. Highly-detailed characters from comics, movies and models from best video games.
BA thread: https://blenderartists.org/forum/showthread.php?412886-25-Blender-Particle-Simulations-(4K-Video)Patreon: https://www.patreon.com/IagoMotaMusic us...
I'm a huge fan of both video games and origami so here are another 23 awesome origami models from video games like Final Fantasy, Zelda and more!
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Last one comes out tomorrow!Due to my last inventory system tutorial being inefficient and poorly built, i've made another one. Bear in mind this one is far ...
Here we checkout how we can use heightmaps to automatically generate landscapes inside of UE4. We cover the process of importing the heightmap then adjusting...
I will model 3d low poly game ready assets
Blender tutorial using The Grass Essentials. Get the tutorial files: http://www.blenderguru.com/tutorials/make-grassy-meadow-scene/ Get the Grass Essentials:...
I always thought that foliage in most games could use some love. I wanted to tackle this problem in unreal! get the process paper here: https://drive.google.com/file/d/0B_1vXOfXb7oBLTFqM2pfWEtyTHM/view Feature list: - physically based collisions (spawnin and despawning physics assets) - vertex shader to add "Floatyness" - Working physics actors (forces and impulses) - Fire propagation with foliage destruction
Map creep/enemy AI version of the Abrams (see the other model for full credits/detail). M1A3