This is the disappearing VFX material that I made for the Ue4 shader study. I made it for testing texture projection and researching different techniques for creating shader. All these materials are instance materials and made in one master material. The last colorful material works in blueprint to show that custom function possiblity. These are made in Unreal Engine 4 and the patterns are made in Substance Designer. Reference UV Projection - https://www.youtube.com/watch?v=yxigaCW4Knc&t=1s Object Scale - https://www.youtube.com/watch?v=4NqpGPjMi8I&t=3s