Rare and Vintage Space & Robot Toys. We specialize in buying and and selling unusual toys for international collectors
Space vehicles
Here are some of the vehicles for our latest game Boom Beach Frontlines, some of which were made in collaboration with Ocellus Studio. Pre-register today over at https://boombeachfrontlines.com/ or to join the community hop on over to our Discord https://discord.com/invite/boombeachfrontlines See you on the Battlefield Commander! Check out Ocellus Studio here: https://www.artstation.com/ocellusart
Serie: Spaceflight Temas: Satelites Fecha emisión: 1982-04-12 Emision: Conmemorativo Impresión: Litografía offset
Space Vehicles and Cloudships
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I'm under the impression that lesser Techmarines, and not normal Astartes, drive/pilot Space Marine vehicles. Is that true? I've seen a bunch of...
James Powell, the inventor of Maglev trains, is now working on a design of Hyperloop that will be able to launch space vehicles, without requiring a rocket
the blog about vintage and modern space toys
The Neo Nexus Force's Ice Station Destiny as it will be soon. A control tower has been added and two new hallway sections will be built. (it's missing these three new things in real life, but the rest of the base has been built for a year or so now.) Every section is grouped individually to make it easier to access / change the layout of the base. LDD file for the three ships and base: www.moc-pages.com/user_images/80135/1485703040m.lxf
Discover the Space Station from Tender Leaf Toys. Shop Vehicles & Trains and more from Maisonette's curated selection.
These are a small sample of work that I did for Helldivers 2. I was the first Concept artist on the project back in December of 2015 and I stayed on the project for 6,5 years. Since the concept team was so small we worked on every area of the game, all of us, from UI to Characters and Environments and all factions. We started out at about 35 developers and slowly grew over the years to over 100. We had a very ambitious vision of going from stylized top down to 3rd person realism so we had a lot to accomplish and learn. The project and art direction changed drastically many times during the development! Due to the nature of our development strategy, our ambitious goal and our small development team, most concept art was only done as very rough and quick sketches. I don't dare to show you the ugliest stuff. But usually our work speed ranged from several concepts per day 3 days per asset and on very rare occasions up to a full week, depending on it's importance.
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Japanese self propelled gun Type 4 Ho-To
halftracks
Starship Flight 3 is set and ready to fly after months of preparations and SpaceX learning from the issues encountered during Flight 2. Booster 10 and Ship 28 are the most advanced pair of vehicles yet to be slated for an integrated test flight of Starship.
Eagle 2 designed by Rico Kersten. Connect with them on Dribbble; the global community for designers and creative professionals.
M4 81 mm Mortar Motor Carriage(Fire Support Vehicle)