The texture for this asset has been created in ZBrush, baked with MightyBake and textured with Photoshop. The geometry has been modeled and UVed in Maya. The flower texture is of a neutral color so that I can multiply any color I want in Unreal. More details on the "Foliage" master material here: https://www.artstation.com/artwork/b6Lag
Creating stylized art inspired by Ghibli using Unreal Engine 4 – Kids With Sticks
Some of the work I did for the VR title Robinson: The Journey a few years ago. My main responsibilities were creating vegetation assets and level art. I worked together with Tom Deerberg and Björn Wimar on the vegetation. Additional environment art: Stefan Heinrich, Maximilian Keilich, Stephan Dammrau, Ron Frölich, Matthias Wagner, Sina Els, Florian Sollaneck, Armin Chaudry and Finn Matthiesen
A personal project I've been working on in the past months on and off between University and Work. With this one, I wanted to push myself creating an architectural structure with modular pieces and trim sheets. Based on Grey Cat's concept of Mayan ruins https://www.artstation.com/artwork/9yOLo , I wanted to expand on the temple and create a gateway, which holds the ancient gem. All hand-painted textures.