The York city in England were called Jorvik back then, after the invasion of Great Heathen Army. This is by far one of the most exciting project I have had, I was mainly responsible for building the city based on historical references, taking care of the composition, the city credibility and ensure readability for the quest, the main challenge being we have to strike a good balance between historical accuracy and graphical composition. I've also worked together with quest designers, sound designers and lighting artists for storytelling, collaborated with level designers to make sure the city feel alive, and lastly polished the layout along side with one of my junior artist. You can find their works below: ------------------------------------------------------ Junior Artist: https://www.artstation.com/janiceleng Lighting Artist: https://www.artstation.com/kylayeoh https://www.artstation.com/ziting
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A fabulous collection of old maps of Norway. As well as vintage country maps there are also some maps of Norways major cities.
During the production of Assassin's Creed Valhalla: Dawn of Ragnarok I was responsible for modeling part of the public architecture kit. Initial prototype and modularity of the kit was done by Encho Enchev. Final polish and decal placement was done by the Ubisoft Philippines studio. I was also responsible for the low poly and bake of one of the giant Dwarven statues. High poly of the statue was done by Stefan Kocevski. The statue uses unique vista albedo texture at distance, which was made by Petar Zvezdanov. Texture Artists: Tsvetelina Valkanova, Nikolay Bonev Art Direction: Eddie Bennun, Nikola Stoyanov Lead Artists: Biser Parashkevov, Martin Kamburov, Nikolay Peev, Andrey Stefanov Tech Artists: Ivaylo Pelov, Georgi Teofilov, Borislav Belev
Nightlife in Itaewon aesthetics
Gaming & web3 Website Design designed by Nishar Multani. Connect with them on Dribbble; the global community for designers and creative professionals.
Personal Portfolio Website Figma Template Design with Mobile Responsive DesignPages :--Home Page-Services Page-Service Details Page-Projects Page-Project Details Page-Blogs Page-Blog Details Page-About Me Page-Testimonials Page-Contact Me Page…
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This is another portion of my work on Assassin's creed Valhalla. Dover is located in England and it is the largest military location in the game, It was a great challenge to work on this level because of the complexity of the layout, the amount of MPC's and all the options for the player in general. My work includes - terrain and material painting, cliff tool work, propping pass, vegetation pass and decal pass. The initial art pass was done by Desislava Tanova. Level design - Dimitar Georgiev. Art lead - Biser Parashkevov. Art direction - Eddie Bennun.
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Aston Martin Valhalla
The world of Assassin’s Creed Valhalla may not feature as many landmarks and architectural structures as previous Assassin’s Creed games, but it showcases the most diverse natural scenery Ubisoft has ever created in the franchise. We're excited to show off the work of artists from Ubisoft Montreal, Ubisoft Sofia, Ubisoft Quebec, Ubisoft Chengdu, Ubisoft Singapore, Ubisoft Philippines and Ubisoft Barcelona.
This is my first personal artwork for 2022. Made with Blender and photoshop.
3D Art, Digital Art, Infographic, Blender 3D, qgis