Unreal engine has a cool feature - you can project a video media on the surface in the environment, first tough that i had was to make a Cinema with it and so I did. Watching video`s on it is pretty cool. At the end it turned out to be a pretty Ok environment, so I decided to offer it on Unreal Market place https://www.unrealengine.com/marketplace/modern-cinema
The robust and simple material for a tron-like glowing effect.You can download the latest material iteration (with improvements introduced in other video tut...
A little concept on a stasis/black hole weapon. Done in Unreal 4.
This video goes through another method of painting your environment that you can use in Unreal 4
Ha~~~Dou~~~Ken~~~ (I don't know why this video drop into 360P.)
Jonathan Holmes shared a breakdown of his UE4 scene, where he combined the power of Quixel Suite and Megascans to build a realistic train track.
Unreal 4 _ Demo Environment by Miguel Rodriguez on ArtStation.
Week 9 Critique for the WeMake Course (www.gameschoolonline.com/weMake)
IMPORTANT: Unreal’s source code is not a public repository, so all forks of it (such as this one) also are not public. You HAVE to read Downloading Unreal En...
Learn how to import USD or Universal Scene Descriptor files including animations into Unreal 4.27.Project Download on Patreon: https://f40.gumroad.com/l/cscm...
Howl's Moving Castle recreated in Unreal 4. I am a huge fan of Studio Ghibli and wanted to create a homage to Howl's Moving Castle. It started of as a fun side project, but turned out much bigger than I expected.
Made some changes and updated this scene. --Unreal 4 scene I made for last summer's small animation project. --
Implementing procedural selection circle material and adding it to the pawn blueprint.If you guys want the selection blueprints tutorial, please let me know ...
"After a lucrative visit to the Mountain Forts on the southern coast, the tradesmen were eager to return home. However, their luck turned when a sudden storm beached their trading fleet. Now, several weeks later, they are huddled together in the ship's hold to avoid the cold night air. Tomorrow is another day of searching for lost cargo and repairing the fleet. To make their predicament a little less gloomy, they have decorated their temporary shelter with the Chōchin-lanterns from their previous market stalls. Hopefully, the new winds will bring them quiet seas and better fortunes... " My entry for the Feudal Japan Artstation challenge. I had a blast while working on this project, even though the deadline was fairly tight. The competition was quite amazing and I'm grateful that I got to be a part of this contest. You can find the link of my original submission here: https://www.artstation.com/contests/feudal-japan/challenges/51/submissions/36312?sorting=survivors
fan art of red dead redemption 2 made with megascan assets znd rendered in Unreal engine 4
School project from spring 2016. Learning how to use Unreal Engine, and creating a very modular yet interesting environment. Has also been set up in VR on the Vive.
I re-learned systematically on UE4's lightmass. This is my progress so far. This is the project of Aiko Shinohara. I borrow her light scene study. Thank Aiko Shinohara for the project. https://www.artstation.com/artwork/zmByL
Hello ! Here are few screenshots from a Final Univeristy Project i am working on. I was lucky enough to get a job at Splash Damage as a Lighting Artist, therefore i had to leave Octane behind and learn Unreal Engine 4. The software is amazing and if i don't think i will be going back any soon. Hope you like it ! :) Btw: Used some assets from the Marketplace
Substance Designer made tiling texture. Rendered in Unreal 4