#Japan #Tokyo #Minato-ku #日本 #東京 #港区
I have been working on this during my spare time. Initially I was modeling an INN from a concept art made by Jourdan Tuffan : https://www.artstation.com/artwork/1nwJqZ As I was trying to master the stylized style on UE5, I decided to merge both of them to make a nice environment project. If you are interested by my skills I am open to work!
Discover a Wasteland environment, boasting 168 unique meshes meticulously crafted. This collection includes all showcased assets of the highest quality, primed for integration into game-ready projects. The 'Wasteland Environment' available in Unreal Engine Marketplace, has a Launch Sale only for one week of release: https://www.unrealengine.com/marketplace/en-US/product/wasteland-environment Creative Direction by Leartes Team, Environment made by talented Artist “Víctor Castro” https://victorc.artstation.com/
Step back in time and immerse yourself in the enchanting world of our Medieval Tavern! With 123 unique and meticulously crafted meshes, we've created an atmosphere that will transport you straight to the Middle Ages. From rustic wooden tables to flickering candlelit chandeliers, every detail has been carefully designed to recreate the authentic ambiance of a Medieval Tavern. The 'Medieval Tavern Environment' available in Unreal Engine Marketplace, has a Launch Sale only for one week of release: https://www.unrealengine.com/marketplace/en-US/product/medieval-tavern-modular-interior-exterior Creative Direction by Leartes Team, Environment made by talented Artist “Saveliy Rehels” https://www.artstation.com/fhantom Concept Art made by “Talha Hakan Arslan“ https://www.artstation.com/thakanarslan
In collaboration with Artstation Learning, Dekogon developed a 8 part video series that provides an in-depth overview of the entire environment production pipeline in Unreal Engine 5. The series includes over 20 hours of content that covers everything from project planning to finalizing the art project. Topics Covered: - Planning a Game Environment - with Stef Velzeboer - Terrain Workflows and Setup - with Stef Velzeboer - Tree Production Using Speedtree - with Cat Yang - Creating Tiling Textures and Trims - with Rogelio Olguin - Creating a Hero Prop - with Dylan Abernathy - Production Efficient Asset Creation - with Clinton Crumpler - Water Shader Creation - with Stef Velzeboer - Assembling and Finalizing the Scene - with Stef Velzeboer Check it out here! https://www.artstation.com/learning/courses/adP/environment-production-part-1-planning-a-game-environment/chapters/2D1O/series-project-planning-introduction
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Quick project done in my free time. I wanted to play with megascans and create forest environment in Unreal Engine 5 with power of Lumen and Nanite technology. Some screenshots are with night lighting setup.
This is the final for my Environments for Games course at Gnomon, taught by Jon Arellano. I had such an amazing experience working on this scene. I used Maya to model the prop kits and Substance Designer to create the tileable materials. Jon's assistance played a crucial role in my project, and I am grateful for his feedback and fantastic lectures! I did not have a direct concept for this environment. I drew some inspiration from cyberpunk and sci-fi genres and avoided abstract elements that would make it overly futuristic; I wanted to maintain filthy conditions and accentuate the grungy aesthetic. Some of the assets, such as the graffiti and concrete decals, are sampled from photos I took around Hollywood.
Hi! I want to share my end of semester environment project made in Unreal Engine 5. More renders and breakdown on my artstation page, check it out!https://ww...
This 3D environment contains 128 unique meshes, including furniture, props, and materials, to recreate the perfect office atmosphere from the early 1900s. Available in Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/en-US/product/1900s-office Creative Direction by Leartes Team, Environment made by talented Artist Roger Casajuana https://www.artstation.com/uruztyr Concept Arts done by Michal Borowiecki https://www.artstation.com/borowiecki
I'm trying to find my own artstyle in 3D inspired by Ghibli films and the result I have here is really something I would like to push further either for a game or a 3D animated film. There is no 2D and no camera projection mapping. Only 3D meshes. This scene was made in 3 days. I didn't want to work more than that as I used those 3 days as a break from my main project. But I will definitly explore this artstyle again very soon when my big project is done.
In this video, I’ll teach you an easy way to create stunning environments in Unreal Engine 5 using Lumen. Whether you're a beginner or looking to enhance you...
in this video, I will teach you an easy way to create a Cinematic environment in unreal engine 5. and you can also suggest to me what you wanna know about th...
Have a look at this post-apocalyptic scene, created by Daniel Cormino in 3ds Max and Unreal Engine 5.
I am a huge fan of The Last Of Us. Because of this I decided to created a personal project based on one of their concepts. All assets and textures have been created 100% by me. Only the foliage leaf textures are from Megascans and I used some external props for in the background (like the mountain) Rendered in Unreal Engine 5. The story behind this environment is that it has been abandoned a long time ago. due to it being a tunnel there has been very little weathering on the assets as the winds and rain only reached part of the tunnel, the tunnel is slightly flooded with plant life taking back control in the areas there the sun hits.
If you like videos like this, check out my latest Unreal Engine Environment walkthrough, where I create a lush forest in 20 minutes: https://youtu.be/YZ4gSKZ...
in this video, I will teach you an easy way to design a level in unreal engine 5. 30 days free trial of GraphN Library: https://cutt.ly/R8zSsnP I'm available...
Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced areas of tree generation in SpeedTree and Houdini, Jean-Michel teaches every step needed to generate a hero tree asset — perfect for use in a cinematic. Throughout the workshop, Jean-Michel shares how to create a mixture of hand-drawn branches extended by procedural generators, as well as how to use the mesh forces for realistic results. He also reveals how to set up and export a leaf as a point cloud in Houdini in order to manage a more optimized setup, as well as great procedural control over the leaf geometry generation and placement based on the direction of the sun. For those that don’t want to export their tree assets to Houdini, Jean-Michel also provides guidance for exporting your trees into other software — in this case, Maya — along with advice for how to get your shaders working in other software packages. By the end of this tutorial, you should feel comfortable generating a variety of trees growing from any surface, including growing a variety of other vegetation from trees as well. You will also develop a solid understanding of how to deal with importing and exporting your assets between software. While this is not an introductory-level tutorial, you are not required to be a SpeedTree expert in order to follow along.