Hello dear Unreal Engineers! We’re proud to present you the most popular landscape package available on the Marketplace. Aiming to address all your landscape needs! Purchase here] Note: Due to heavy load of content I h…
I am using the Unreal Engine 4 to re create the Resident Evil mansion hall. I really like this game series. Although the official Remaster HD has been released. I still want to use the full 3D way to rebuild the classi…
Hi guys, so this is my side of my senior thesis. The in game images are in Unreal Engine 4.
This is "ue4 shader" by Changwei Zhu on Vimeo, the home for high quality videos and the people who love them.
Hi everyone! I recently finished this little mini environment so I thought I would post it :)
Here, you will find only free, high quality materials (Mat), static meshes (SM), textures (TX), special effects (FX), audio packs and so on from various authors. All authors are freely distributing their assets so you can use them for your project no matter if it's for personal or commercial use :D Don't forget that many…
Hi Polycounters! I did some Mars work and it's still very WIP. UE4's lighting definitely needs some work. Would die for a cryengine like TOD system. :smiley:
REF:https://www.shadertoy.com/view/ltXfz7
Real-time in UE4. Using assets from the Brushify - Dunes Pack. Get Brushify packs on UE Marketplace: http://bit.ly/BrushifyUE4 Brushify.io - Environment tools and tutorials for Unreal Engine 4 This artwork shows my revisitng of the Brushify - Dunes Pack. I'm hoping to get this update rolled out within a few weeks. I'm gradually rolling out updates across all Brushify packs. In the next few months I plan to execute on what I’m internally calling ‘Brushify: Revision 2’. Revision 2 is going to be a revisiting of all my previous packs, increasing consistency and quality across them all. I’ll also be making more user friendly additions to the interface, like tooltips, better organization of parameters, and more detailed commenting in the shadergraph itself. Trying to make Brushify as simple as possible for people to learn and expand upon is my priority.
Be sure to check out my UE4 marketplace for awesome vfx packs! https://www.unrealengine.com/marketplace/profile/Luos Timestamps below!in the engine folder th...
So, found some time to work on some personal art the last week, was a long time since I did something modular/not-scifi related, so I started making a fantasy city for fun using placeholder geo, just to see how far I could take it using a relatively simple kit.
****Latest Progress Report! (second page, fourth comment)****
Hey there polypeeps!
Hello I am glad to present you the first screenshot of our fan project on the famous game. There will be published WIP screenshots and videos. update:
Hello. I have a question about UDIM's Unreal Engine 4. From what I've read UE4 does not support UDIM's.
New WIP, elf character for Unreal Engine. The highpoly is mostly done, so now working on the details and low poly.
latest version : --------------------------------------------------------------------------------------------------------- WIP
Ever since I saw this Bathroom in the first episode I fell in love. I knew I had to try to make this in 3D. Despite not being in all aspects true to the orig...