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TyP UdK
UDK Holstebro by CEBRA
I am creating this scene for my Advanced Modeling Class. The purpose of this project is to get a grasp on organic modeling and texturing.
A small environment i made lately. Uses very few textures, a bit of an exercise in using modular textures.
Hey guys, Here is something I have been working on in UDK, I posted last week in the WAYWO thread. I have been working on it for the past 4 or so weekends.
Victorian Study environment I've been working on. It's very much a work in progress so any feedback would be greatly appreciated, thanks!
Maschinen Krueger - Krueger's Krieger
CURRENT SCENE PROGRESS-
The Unreal Development Kit (UDK) was released over 13 years ago and a lot has changed over the last decade—it’s been quite a journey from the burgeoning days of UDK to the unbelievable projects built in UE5. And now, aft…
Hi Recently I've been working on my first solo environment and I would like to share my progress and possibly get some critique on my work.
Hi, I'm the biggest fan of Dishnored art style, so in free time I decided to create something similar to it. Here are the results:
You can reach me for any question or feedback at the following contacts: Phone:+39 3935522069 Skype: hellbenderhome ...
There is a test I have realized in UDK in 9 days. I had to built a medieval scene with a feeling of verticality using 1024/1024 pixel for the textures.
Hi everyone, I'm currently working on a Watermill scene for my portfolio. There is this picture I liked a lot, so I took it as ref:
Hello polycounter and polycounteress !
Hello friends!
Hi all! I'm currently working on my final year project to go along with my dissertation.
So, this is a little project i started as a test to see how fast I could build an environment, timing myself as I built it, and figuring out ways to optimise my workflow.