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Character design, exploring a political leader for the corrupt city. Personal project.
Zbrush+Keyshot and a color correction in photoshop. I wanna do some monsters now :)
The Empress was a tough one! The concept of creativity, abondance and feminity was complex, and not so easy to draw. It was important to me to represent a person with one breast less. Not for the "amazon" vibe , but because for me, the chest does not define femininity
I loved the idea of my original Corvus Corax portrait and wanted to polish it with my current skills. I hope you like it.
Pieces I made for Rage 2 a few years back.
Artwork for project "Death Machine" 2018
I have no idea where this thread should go, but I thought this was a bit funny. Just found out the Halo Wars 2 spearbreaker concept art for a scene with...
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I made concept art for watch dog Legion in 2017 and 2018.
Explore Acusonic24's 334 photos on Flickr!
Unused early exploration and visual development for cyberspace in Cyberpunk 2077. Art Direction: Jakub Knapik and Paweł Mielniczuk
I reworked my old Ka-Bar USMC model and used it for some texture practice to get started in 2020. The model has 3.320 tris and uses a 2k texture. The Knife is also available on the marketplace as an unbranded Combat Knife: https://www.artstation.com/a/368089
While working on Cyberpunk 2077 I had a pleasure to be responsible for the level art in Arroyo District in Santo Domingo. In presented part of the Arroyo I was responsible for beta, polish and technical passes. Big thanks to Michał Burnetko, who made general layout and alpha pass for this part of the Arroyo. Many thanks to everyone who contributed to the creation of this location Art Director: Lucjan Więcek Lead Environment Artist: Kacper Niepokólczycki https://www.artstation.com/kacperniepoklczycki Lighting Artist: Alessandro Aramino https://www.artstation.com/alessandro_aramino Level Art Alpha pass: Michał Burnetko https://www.artstation.com/samirduran
Some work from the archives. This is for a personal project I hope to share in the near future. Will hold on to the story details for when its ready to drop all at once. The general idea is an ever watching sheriff who proves to be a wildcard for the protagonist. As the story evolved so did this character's role, which ultimately led to a shift in the visuals. So this won't be the final design but figured I would share it. Been awhile since I posted so planning to prep a batch of new posts soon.
Concept work done for the game Rogue Company. Early environment and vehicle work.
Untitled Project by Victor Martinez on ArtStation.
Some of environment concept arts I did for Pacifica district in Night City for Cyberpunk 2077 It was the biggest and most challenging project in my life so far. I've learned sooo much, and I will love the enviro team forever. ( Also golden dolphins are my pride and joy) Art Direction: Lucjan Więcek Lead Environment Artist: https://www.artstation.com/michal_janiszewski Graffiti: https://www.artstation.com/alicjau https://www.artstation.com/shz and https://www.artstation.com/sturmmayer City artist: Daniel Olejnik Level design: Andrzej Giełzak
Here is my art dump for the Lizzie's Bar location in Cyberpunk 2077. I was responsible for creating the quest location. Special Thanks: Lighting: Poo Voon Kent Procedural Assets: Krzysztof Krzyscin Quest Designer: Joanna Radomska Art Director: Lucjan Wiecek Lead Artist: https://www.artstation.com/michal_janiszewski And to other team member covering all the other aspects of the development