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Animated topdown cockroach game asset for creating 2d games
Devolver Digital's latest will get a lengthy gameplay debut next week.
Another Door is a party game combining turn-based roguelike and gambling for an adventure between betrayal and forced friendship. Hide your intentions, bluff your opponents and bet on your luck with the sole purpose of saving your soul...
OUTSTATION - Tactical top down shooter, roguelite, pixel art, etc
Devlog of Labyrinth, the creator & lead designer of Aethyr.
Studio Thunderhorse is raising funds for Flynn: Son of Crimson | Fast paced 2D action platformer on Kickstarter! Using the ancient gift of Crimson, take on the role of Flynn to halt the Scourge on the land. A beautifully crafted pixel adventure.
The parallax princess @JohanAronson is at it again! #gamedev #indiedev #pixelart
Characters and guns concepts for the Bullet Echo game
Stuff from today βοΈ #pixelart
a Family of Grave Diggers:a Modernized RogueLike (was ImbroglioOnline)[EA Steam]
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Character concept art for "Defense Derby" created in 2022~2024. All copyrights belong to Krafton and RisingWings.
Map Design for Heroes Strike - Wolffun Game Studio
We present Flat Enemy Airship Sprites. These are 6 different Airships. According to the artist's idea, they should be opponents. For example
Illustration, Character Design, Behance Mobile, Procreate
Leo is a stylish and confident character with a cool swagger, always carrying an air of charisma and flair. But when he puts on his special mask, he transforms into a majestic and powerful lion. In his lion form, Leo is fierce and commanding, ready to unleash his unique abilities like Ash Claw and Explosive Mask. This transformation not only boosts his strength but also brings out his true nature as a formidable protector and warrior.
Diablo 4 World Building - Prop Placement and Interactives. This a snap shot of work I did across the Eastern Continent of Sanctuary. While I did a ton of work in wilderness areas (I would estimate I artified about 1/3 of the world's areas for props and interactives) these areas represent more contentrated efforts that involved multiple departments at times. Eldhaime Keep for example required 3 separate flip stages that each needed their own artification pass that would showcase different conditions of the area (i.e. pristine, burnt out, and abandoned) during the campaign in the game. These type of treatments required specific treatments and server/client assets put in properly. Notable Credits for these: Environment Art Michael Fabay - https://www.artstation.com/nshade Environment Art Nick Murano - https://www.artstation.com/propigator