Functional art from the studio of Greg Klassen Original River® Table and River Collection
HINH - Google Drive
hinh c5 - Google Drive
Hello, here is a small side project made on Unreal Engine 4 in order to test some cell shading materials. The shader uses 3 textures giving differents colors variations according to the shadow step. The Character is based on the beautiful concept of Tomas Præstholm. https://www.artstation.com/tomas_ap Hope you will like it.
LINH hinh xuan - Google Drive
Quang au tattoo
This is the zone I was in charge of on the game Absolver. I made all the specific assets of this area and level art. You can have a look at Marwan Ghandri's artstation who worked on other zones of the game (https://www.artstation.com/marwanghandri) This work has been done in collaboration with : - Michel Donze for the concepts and the lighting - https://www.artstation.com/mdonze - Paul-Emile Boucher for the vegetation - http://inatma.fr/ - Adrien Cachinho for the cliffs ©SloClap
Buell RR1000 1987
More and more, more free motion! A few weeks ago I went to IKEA to get cheap cotton to use as backings for the insides of pillows. You know, the part of the pillow you normally do not see? Do you do this too, or do you use fancy fabric for the insides of pillows?…
momo s Tibetan DimSum
Illustration, Painting, Packaging, Adobe Photoshop, Apple MacBook Pro