I've been looking into ways of getting past some difficulty getting started on some game art for learning/portfolio, as I get stuck on the fear of failure to have a "good" idea.
Use gesture and poses to help create a believable character.
Composition Sketches by Eytan Zana on ArtStation.
In this 8-week course, students will be taken through the process of creating costume concept designs from thumbnailing to final presentation.
The title pretty much says it all, but here's a little blank template for thumbnailing a 40 page self ended picture book. A 40 page self en...
The most adorable little creatures. Instead of thumbnailing like usual, I tried going off a quick sketch and painting through the iterations as ideas came up. In the end I pushed for something a little more unusual than just a raccoon finding some leftover scraps.
Plasma gun designs for Fallout Miami. Original idea for the weapon was a plasma gun heavily inspired by the German WW2 MG42 GMPG. This idea however, evolved into a fully moddable weapon with various different configurations, which will allow player mix and match parts to fit their preference, just like many other guns that are already in Fallout 4. After some thumbnailing and general shape exploration, I moved on to 3ds max where I did basic blockouts in addition to some more designing. I used Photoshop for detailing and painting. Find out more about Fallout Miami mod at: https://www.falloutmiami.com/
A character design created over 3 months as part of the Character Design for Film and Games hosted by CGMA and tutored by Mathias Osland. At the start of the class I was basically an absolute beginner in character design and was filled with trepidation and anxiety about how it would all turn out. But Mathias' guidance and encouragement helped me learn and improve on a lot of different skills, including sketching, thumbnailing, material rendering, gesture and pose and color. I ended up enjoying the process so much that I will probably continue branching out this project into further characters, including ones from the sketch and thumbnail stage.