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In this tutorial, I'll demonstrate the step-by-step process of creating this Sci-Fi smart material, starting with the initial setup and material creation in Substance Painter. https://youtu.be/zCjG95in6H4?si=69_Hu7wUP5_5w_mt #Animation #art #Digital3D #digitalart #gameart #gamedesign #digitalart #3d #substancepainter #tutorial #texturing #Scifi
Personal project, 3D modeling, materials and texturing.
Victor Kam talked in detail about the way he approaches texturing hard-surface assets, baking tools, smart materials, and detailing.
PBR texturing in 3D Coat TutorialIn this tutorial I take a look at how to quickly create detailed and realistic PBR texture using 3D Coat's smart materials a...
Texturing and materials are done by me, Jo Watanabe. Modeled by Daniel Peteuil.
My personal work where I practiced more with sculpting in Zbrush and texturing metal, wood and leather materials
Learn how to set up PBR Materials in Blender 2.8 that come from Substance Painter, 3D Coat, or any other surfacing and texturing applciation.
My personal work, I practiced sculpting in ZBrush and texturing metallic, bone, and leather materials. I hope you like it.
Characters that i produced for Diamond Digger Saga. Modelling, texturing, illumination, posing, rendering, materials and final composition in Photoshop.
Rahul Dey told us about the workflow behind the Antique Hand Drill project, talked about recreating a worn-out look of the materials, and shared the stages of texturing.
Post-Apocalyptic Machete Heavy Weapon Made In 3Ds Max And Z brush For Texturing I Used Substance Painter With my Own Made Materials
This sketchup vray video tutorial is presented by MasterTuts. One will get some useful tips on materials and texturing in v-ray for sketchup.
Responsible for modeling, materials and texturing of the bridge and Barad-dur tower in the vista Concept art and rough model by George Rushing https://www.artstation.com/artwork/N3JAN
Episodes that i produced for Diamond Digger Saga. Sagamap. Modelling, texturing, illumination, rendering, materials and final composition in Photoshop. Some concepts are from other team artists.
Some props realized with 3ds max, textured with generic materials and an internal tool based on Substance ► Modeling ► Baking ► PBR Texturing ► Create Decals ► Integration on internal Engine
How to choose mountain bike gloves with grip depends on weather and terrain, materials used, the padding thickness, size, whether secured by elastic or Velcro, touchscreen compatibility, and texturing.
I'm happy to show some materials i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. Materials were created in Substance Designer __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs
I'm happy to show some materials i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. Materials were created in Substance Designer __________________________________________________ Special shoutout goes to our great art director: https://www.artstation.com/mickaelballoul And our fantastic lead: https://www.artstation.com/josephhobbs
An arrogant little lordling. Progress thread: http://polycount.com/discussion/191649/wip-lordling/p1 Marmoset write up about texturing: https://marmoset.co/posts/rendering-realistic-clothing-and-armor-materials-in-toolbag/