The Order - Material by Hugo Beyer on ArtStation.
Broken Concrete Floor. 100% Substance Designer
I did texturing for https://www.artstation.com/nhance Concepts by https://www.artstation.com/ponibarker
A set of photoscanned tileable textures I made to get some practice doing this. I shot the images with a Nikon D5500 and then processed them using Agisoft Photoscan and Photoshop.
Coffin based on a sketch made by the talented artist David Harrington which published here https://www.artstation.com/artwork/Xd6dR. The work consists of several sketches of which the coffin is the first thing I will do. Soon more. Modeling, UV´s: 3dsmax. Painted: Full hand painted in 3dcoat and only albedo map. photoshop for mount the image and color correction. Marmoset Toolbag for render.
Texture sculpt in Zbrush, baked in Xnormal and I used Photoshop for the Albedo
a test of weird combinations of substance designer, quixel and unreal engine.
Stone wall material made fully in Substance Designer. Rendered in Marmoset (2K Texture Set) Made to test out some custom nodes. Made an edgewear, edge sculpting node and some surface details so the entire heightmap here is running on a handful of nodes. I created some utility nodes for edge sculpting and surface detailing so this was me testing how far I could get with those.
Hi everyone, I've been using SD for a while but I haven't shown much.
This is the final render maxim. Textures are set from 1k to 2k, with a few elements increased to 4k resolution for presentation purposes. If you want to learn how I create such complex materials, join the Discord server. There, we share secret techniques of black magic passed down from generation to generation, along with video tutorials available on my Discord channel. Link to the channel in my resume. Have a great weekend!
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Texture Work by Mathieu Gasperin on ArtStation.
I am slowly building a complete car using a mix of 3d scans and polygon modeling. This is a front lower control arm baked to a low with materials. More info about my process in my polycount thead: http://polycount.com/discussion/184167/development-log-building-a-complete-car-from-scans#latest
So happy that I can finally share this! Props I did for Wayfinder from Airship Syndicate, with GFactory Many thanks to Guillaume Provost and Ludwig Dresch too, for all their feedbacks and advices :D and also to Andy Hansen, Jesse Carpenter and John Stamos, who did the reviews and feedbacks from Airship Syndicate! https://www.artstation.com/gfactory https://www.artstation.com/mrpebbles https://www.artstation.com/poghpo https://www.artstation.com/andyh https://www.artstation.com/jessecarpenter https://www.artstation.com/jstamos https://www.artstation.com/lyv original concept made by Virginia Critchfield: https://www.artstation.com/artwork/8B5Kmx
These debris and logs are my contribution as a Prop Artist to the Leartes Studios’ WWII Warzone Environment pack. We had to take a rather innovative approach in the prop pipeline to create multiple normal and broken versions of the props to have the most customization capabilities inside the engine. I got the chance to create a number of the props on this project. It was a great experience working alongside the awesome people at Leartes Studios. You can access our "WWII Warzone Environment" megapack, for Unreal Engine 5 and UEFN here: https://www.unrealengine.com/marketplace/en-US/product/ww2-warzone-environment-megapack You can also checkout other awesome projects of the studio at either: "https://leartesstudios.com/" or "https://www.artstation.com/leartesstudios"
Download the AI generated Vintage Ocean Boat or Ship on Transparent background - Ai Generated 42268427 royalty free PNG from Vecteezy for your project and explore over a million other illustrations, icons and clipart graphics!
Michael Kenna Photographer
so I decided to remake some of my old works to update my portfolio...This is the third time I sculpt this guy! I'm so happy that I can see progress from the one I made 3 years ago. instagram : https://www.instagram.com/kubisiart/