Marble Pattern created in Substance Designer. Rendered in Marmoset Toolbag 3 at 2k. Practice creating reference found on Pintrest. Shout out to the awesome Derk Elshof - Tested out his new footsteps node creating this. https://www.artstation.com/derkelshof Ref link: https://www.pinterest.nz/pin/823103269378292245/
Mirage - Materials - TrimSheets Mission made in collaboration with texture Artists : Vadim Tougeron & Camille Arnoux Thanks to my art team in Bordeaux for their feedbacks and support: ESanda, FBraud, CBorja, NMillet, JJacobe, LHelmer, ADe Almeida, CMarquet, LClément, RFarrand, GPerrot, CMrowka, JCapitaine ,JRajcek, MRey-millet,TValkanova,NBonev
Stone wall material made fully in Substance Designer. Rendered in Marmoset (2K Texture Set) Made to test out some custom nodes. Made an edgewear, edge sculpting node and some surface details so the entire heightmap here is running on a handful of nodes. I created some utility nodes for edge sculpting and surface detailing so this was me testing how far I could get with those.
Created using scanned based data in substance designer. Textures are available on Cubebrush - http://cbr.sh/zqbr1a?ref=micro_ah
created in substance designer and rendered in marmoset toolbag. . . . . . . does anybody read description? available on -http://cbr.sh/sybeji?ref=micro_ah
During my last holidays I took some ref from ground stones and try to replicate them using the new substance designer Tile Random 2 node
A quick Alley Diorama based on this ref: http://www.mystichobo.com/images/alleyway/ref.jpg Rendered in UE4, assets created in 3ds Max and textured in Substance Designer. Brick wall texture generated with photogrammetry in Agisoft Photoscan.
Created this material from scanned data and colorization + tiling + other tweaks were done in substance designer. Textures are available on cubebrush free..! http://cbr.sh/iz0psn?ref=micro_ah
A quick Alley Diorama based on this ref: http://www.mystichobo.com/images/alleyway/ref.jpg Rendered in UE4, assets created in 3ds Max and textured in Substance Designer. Brick wall texture generated with photogrammetry in Agisoft Photoscan.
Substance Designer Wall- Recreating MaterialsSubscribe to my YouTube: https://www.youtube.com/channel/UCWqaXcz52_JXc4YId5PBO1Q?sub_confirmation=1This Substan...
Gnomon shares some master advice on Substance tools from industry professionals, who work at Naughty Dog, Blur Studio and Santa Monica Studio.
Bouldering Wall done in Substance Designer
For those that do not know what Substance Designer is, it is a node based texturing package designed for next gen work flows.
Tutorial starts at 3:04 if you want to skip the intro.Link to Brad's presentation that inspired this: https://youtu.be/MmJrH2n1_bI?t=27m38sLink to the burnin...
Hi everyone, I've been using SD for a while but I haven't shown much.
Способ как сделать черный или белый фон картинки прозрачным без особых усилий используя Substance designer. Намного лучше чем в фотошопе!Файл с готовыми нода...
PBR Materials, all procedural, some were created for school projects Rendered with Iray
Hey everyone! My name is Nick Quackenbush and I am a Game Dev at Cold Iron Studios, a new company formed by a number of industry veterans.
tnx a lot man, will try it out!
Hello (finally after such a long break)! I decided to make fully procedural BB8 from Star Wars. Textures are applied on 2 spheres and 2 planes (for antennas) with tesselation. My goal was to take a few shots from Battlefront II game and Star Wars movies and try to match up the renders to them. For backgrounds, I used assets from Quixel's Megascans. All textures in 4K. Hope you like it :)