3d model of the sokol Spacesuit. Based on pictures i found online. https://www.cgtrader.com/3d-models/space/other/sokol-space-suit
#ai
modeling was done thanks to many pictures i found online. But it's unfortunately not 100% accurate. https://www.cgtrader.com/3d-models/character/sci-fi/spacex-space-suit
Anatomy/armor/techsuit Model/texture/materials
ARMOR: High Poly , Low Poly, UV's, Bakes and Textures by Pablo Vicentin BR rifle, feet armor (highpoly) and Techsuit probided by 343 Industries.
Halo 4: Master Chief Textures and materials by Kyle Hefley Hi-Res Techsuit by Sean Binder Hi-Res Armor and AR by Dan Sarkar Low Poly by Matt Aldridge
I was tasked with coming up with armor concepts for the player's surrogate characters in Fury. The direction given was "futuristic military sci-fi", everything needed to feel grounded and functional. I started first by producing a series of thumbnail drawings over several stock images of people dressed in tactical gear. After talking with the design leads, we decided to pursue designing a techsuit for which we could overlay all the armor pieces. I made sure to include a lot of armor plug-in points to be swapped out for whatever piece of customizable armor the player wanted. I refined the techsuit, working closely with the design leads, and created an orthographic viewpoint to give our lead character artist, Ben Henry, a 360 visualization for how this techsuit could work. Base model by: https://www.artstation.com/bhenry
I built the high poly, low poly, and baked out the necessary maps for texturing. The textures shown here aren't the final in-game textures (those were done at 343), but I made these for presentation. Armor design by 343 Industries. The techsuit and magnum pistol were made by 343 Industries (please, hit me up to let me know who did what and I'm happy to add their name).