technical
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UI/UX, Game Design, Icon Design, Adobe Photoshop, Adobe Illustrator, Adobe After Effects
Portfolio of Laura Paiardini, 3D technical artist, rigger and animator
Draco, a little dragon, who hatched out well after his civilization disappeared (or maybe didn't disappear, who knows ;) ), finds himself surrounded by a new family, new friends, and… new enemies…Will he be able to defeat the invaders, will he manage to …
Here's a simple setup of the rigging I did in the "Rigging mesh collisions with Maya Muscle" and "Auto Beard rig using Maya Muscle" videos.…
YAGER The Cycle: Frontier Art Blast Check more at https://www.zdskills.com/yager-the-cycle-frontier-art-blast/
CAMP 2016 Titles
I'm a virtual reality director, Interface Designer, and Interactive Artist making amazing stuff in the Bay Area.
Graphic Design, UI/UX, Digital Art
Tumblr Blog
Stephen Brennan's personal website and blog.
Pattern Illy designed by Chase Estes. Connect with them on Dribbble; the global community for designers and creative professionals.
In this tutorial, I'm creating an icon for a message/chat application, I'm using a "postman" bird as starting point. This Adobe Illustrator tutorial gives you a insight in the steps to take from a initial sketch to a vectorized icon.
Abstract Technical Background Vector Graphic Name: Abstract Technical Background Vector Graphic Homepage: Vector Graphics License: Creative Commons Attribution 3.0 File Type: EPS This image is a scalable vector graphic and can be scaled to any size without loss of resolution. This image will download as a .eps or ai file. You will need a vector
UIアニメーションの時間と速度は全て同じに見えるかもしれないですが、実は工夫されているアプリは微妙に違いを出しています。ここでは、ウインドウの大きさによるアニメーションの違いと、導入と終了時によるアニメーションの違いを説明します。 アニメー
A/A HUD GUN Director Reticle
Дизайн игры
Blizzard Entertainment is offering Art Internship opportunities for VFX Artist, Technical Artist, UI Artist, Lighting Artist, and many more.
Game Art development project with full range of graphics done by our team of professionals from sketches to 3d models and ui designs. Our art directors also were collaborating closely with coders on several technical tasks, such as waterfalls' final look …