creating Game Art Tips and Astro Kat, a Catventure game!
Mermaid Skin for Symmetra Check out the original concept by Daryl Tan! https://www.artstation.com/artwork/Xnr0ry Original Concept : Daryl Tan Model and textures : Donald Phan Tech Art : Ben Gerowe FX: Talented FX Team! Animation and Poses : Talented Animation Team!
Feeling super lucky to have had a tiny part in the Pink Mercy Charity Skin initiative. This whole project involved TONS of people all across Blizzard and over at BCRF! <3 Art Credits: Original Concept : Arnold Tsang Character Model and textures : Renaud Galand Weapons Model and Textures : Niles Doubleday Tech Art : Alyssa Michaela Diaz Pink FX : Nick Eberle
for shots and breakdowns, visit my ArtStation had a chance to work on the new High Noon skins, which now feature demons xD added custom FX since in game FX and shaders don’t translate outside of the game engine. massive team effort! :) Models and Textures by me Bogdan Gabelko helped with the lantern, gun, bullets, and rope models. Concepts: Aleksandr Nikonov (https://www.artstation.com/niconoff) Tech Art: Omar Garcia Animation: Stephane Videlo and Joe Han FX: Oli McDonald Sound: Alison Ho Splash: Alvin Lee (https://www.artstation.com/artwork/avr58) QA: Katey Anthony Art Lead: Sho Hernandez (plus additional animation & skinning) Producer Corey V. PO: Carlos Giffoni League of Legends (c) Riot Games - High Noon Thresh - 3D model by ybourykina
First zone, Rainbow fields 🌈🌈🌈 I got to work on the set dressing in the images shown and most of Rainbow Fields. Made most of the world hills, cliffs, rocks, whatever for this zone (some are reused in other zones). Meshes and textures for foliage shown, two slime statues (the other expressions were done by Lisa Fleck later on, and now theres a whole family of them) Level design by Mike D Ty Ian and Ed for the cool grass shader, the rainbow grass flows and moves and its my fave. Tweaked the textures a ton to get it feeling right. -------- Art direction - Ian McConville: https://twitter.com/PolygonCherub Grace Liu: https://www.artstation.com/graceliu Concept + UI art - Ray Bruwelheide: https://www.artstation.com/raytendo Environment art - Norma Martinez: https://www.artstation.com/esanany Dillon Sommerville: https://www.artstation.com/handwiches Character art - Dan Venhardt: https://www.artstation.com/danvenhardt FX + tech art - Edward del Villar: https://www.artstation.com/puck Luis Armstrong: https://www.artstation.com/luisarmstrong Ross Kameny Level design - Chris Lum: https://twitter.com/coinopthinktank Mike Daugherty Additional environment support - Lisa Fleck: https://www.artstation.com/lfleckcg Jane DeSiena: https://www.artstation.com/funosaurus Jasmin Habezai-Fekri: https://www.artstation.com/curlscurly
had a chance to work on the new High Noon skins earlier this year, which now feature demons xD tried a slightly different pipeline with him, did a 1 day sculpt based on low poly, super quick, super messy and used it as a part of the bake (topogun) and combined it with my usual low poly bake in 3dcoat. added custom FX since in game FX and shaders don't translate outside of the game engine. massive team effort! :) Models and Textures by me Bogdan Gabelko helped with the lantern, gun, bullets, and rope models. Concepts: Aleksandr Nikonov (https://www.artstation.com/niconoff) Tech Art: Omar Garcia Animation: Stephane Videlo and Joe Han FX: Oli McDonald Sound: Alison Ho Splash: Alvin Lee (https://www.artstation.com/artwork/avr58) QA: Katey Anthony Art Lead: Sho Hernandez (plus additional animation & skinning) Producer Corey V. PO: Carlos Giffoni
had the opportunity to work on one of my favorite unicorn ladies again! Winter Wonder Soraka! custom added snowflakes and reflection on ice arch since in-game VFX don't translate out of engine. Massive team effort! Models and Textures by me Concepts: Aleksandr Nikonov https://www.artstation.com/niconoff Tech Art: Omar Garcia Animation: Stephane Videlo (Recall) https://www.artstation.com/svidelo FX: Oli McDonald https://www.artstation.com/beardilocks Sound: Alison Ho Splash: KILART and internal polish. https://www.artstation.com/kilart QA: Katey Anthony Art Lead: Sho Hernandez (plus additional animation clipping fixes) Producer Corey V. PO: Carlos Giffoni
i was very fortunate to be on the squad that got to work on the Worlds 2017 winner skins for Samsung Galaxy! they wanted a Korean fantasy theme so we did our best to deliver, this is Xayah and Rakan for Ruler and CoreJJ :3 if you watch the video at the bottom "Making the SSG 2017 World Championship Team Skins " it will explain a lot! Massive team effort! Models and Textures by me Rakan flower and recall hat textures by Katey Anthony <3 Concepts: Aleksandr Nikonov (https://www.artstation.com/niconoff) Tech Art: Omar Garcia Animation: Joe Han FX: Oli McDonald Sound: Alison Ho Splash: Rudy Siswanto + internal artists QA: Katey Anthony Art Lead: Seth Haak DM: Corey V. and Harald Koebler PO: Janelle Wavell-Jimenez Thanks for all the feedback from the character team!
Libère la Puissance des FX en Animation Découvre l’Art du FX boost tes compétences artistiques et ajoute l’animation 2D à ton arsenal créatif. OBTENIR la Mini Formation GRATUITE Avec ta mini Formation accède immédiatement à : BOOST INSPIRATION 2.0 Les secrets de la Quête Artistique. 1 mail par semaine. Pas de spam (je déteste ça)...
fine art, textures, vintage, photographic, retro, grunge, colors, handmade, square, painterly, structures, rustic, old, ruined, old, texture, watercolor,
Начинающий и продолжающий художник @polly_tika
finally got a chance to work on my two favorite main champs! this was a massive team effort! :3 Models and Textures by me MF concept: Charles Liu Soraka concept: Jesse Li https://www.artstation.com/artwork/rdvlE Concept Support: Paul Kwon, Aleks Nikonov, Jon Buran Tech Art: Moonyoung Oh, Josh Carey, Aaron Pfau Animation: Brittany Gleiter, Michelle Kelley, Pete Paquette, Drew Morgan FX: Mark Khalil, Christine Hottovy, Aaron Mortensen Sound: Craig Deskins Splash: Esben Rasmussen, Chengwei Pan, Jean Go, Alex Flores, Alvin Lee QA: Katey Anothony Subpod lead MF: Meaghan Bowe, and I Subpod lead Soraka: Megan Bayona DM: Elie Lehman PO: Carlos Giffoni Publishing: Laura Dietrich, Patrick Morales, Zoe Chang, Su Ke, and more! Writing: Ariel Lawrence Thanks for all the feedback from Pio Ravago and the character team! SG Ezreal by Duy Khanh Nguyen https://www.artstation.com/artwork/qXrNa SG Ahri by Ryan Ribot https://www.artstation.com/artwork/rn6YL
Fortnite Chapter 2, Season 3, included some of the largest mid-chapter world changes in the game's history, including the new Reality Biome. My role for the Season was to build out the Reality Biome. I created the terrain textures, art source content for the moss systems, proof of concept vertical slices, collaborated to author and scope systems for growing and painting moss on hundreds of assets, blended and painted terrain across the biome, set dressed, and handled Environment Art tasks for all the POI's contained within it, to varying extents. This biome also features shots of the terrain cliffs in the Chapter 3 Island island in Fortnite, which I was responsible for building, along with Kendall Tucker and Chris Sharp in Chapter 3, Season 1. The most pronounced changes to the Reality Biome POIs took place in the new overgrown Greasy Grove. I handled all aspects of Environment Art, including modeling, texturing, scoping, technical asks, propping, painting, and creating vignettes. Credits: Level Design - Chris Kay, Brendan McGoona, Evan Champlin Art Direction - Andy Carroll, Patrick Murphy, Rick Kohler Reality Tree - Chris Sharp, Fredrick Seehussen Mushrooms and Waterfall Caves - Stephanie Ducasse Concept Art - Gervasio Canda, Debbie Yeo FX - Nick Peterson, Fredrick Seehussen Tech Art/Lighting - Taizyd Korambayil, Kendall Tucker Environment Art and Implementation - Brian Fasten, Philip Hatfield, Jake Kohler
Hey world 💕I`m a passionate video artist and digital nomad inspired to share incredibly cool stuff and experiences with you. Dive into my world and enjoy a ...
Happy with this noisy bolts
Inside: pixel art style seamless textures sheet. 16x16px, 24x24px, 32x32px and randome. 1:1M. One png. one psd + 100% one vector file (EPS)
#texture #art #graphic #composition #painting #sketch #sketching #drawing
See wallpapers and ringtones from sashiDev by Shadush at Zedge now.
Beautiful Abstract Art Watercolor Background, Watercolor Branding, Feminine Branding, Digital Paper, Contemporary Art, Fluid Paint