Better view of the surfaces.....:) .
Don't you love the mysteries you encounter as you deconstruct a polymer piece like this one from Michigan's Christi Uliczny (cabinefeverclay)? "Which came first?" we ask ourselves. Interestingly light colored polymer textured ovals with baked i [...]
I've been reading up a lot about hard surface modeling in Maya, and finally think I have a firm enough grasp to attempt something small.
🚀 Збірник матеріалів для 3D-моделювання Курси, аддони, текстури та корисна інформація — все для твого розвитку ! Інші канали: https://t.me/addlist/ZLQ6qld56FM4ZDdi 📩 Зв'язок: @MaterialsHub_chat
Master 3D Modeling and Topology Today: https://www.onmars3d.com/After watching this video, you learn how to tackle hard surface corners for flat and curved ...
A low-poly t-rex sculpture.
T-ara - Roly Poly T-ara - Roly Poly [K-Pop T_T].mp4 T-ara's "Roly Poly" is one of the most iconic 2nd Gen K-Pop songs I've ever heard. ...
Low Poly was a technique originally used for making 3D models and scenes for videogames, due to its render speed, which was achieved thanks to low polygonal resolution. We...
Explore hophuongthao2210's 585 photos on Flickr!
low poly animals
Low Poly Tree designed by Chad Musch. Connect with them on Dribbble; the global community for designers and creative professionals.
I dunno if this interests anyone, because the project is 2 years old, and mainly of Ps3 quality, but I'm hoping this could perhaps offer some insight on one of many game development pipelines. All assets done by me.The work represents a small fraction of all the Assets I've done for this game... Generic Textures by: Patrice Coté, Sebastien Rousseau, Maxime Goulet. All Rights Reserved - Copyright Square-Enix/ Eidos Montreal.
Low poly landscape Thank you for your cooperation
Low Poly Landscape
my bucket for animal design. gonna add more and more over time
I'll be using this sketchbook thread as a place to warehouse write-ups that wouldn't really fit anywhere else.
Hi, guys! Here is texture step of creation hand-painted character for Riot Creative Contest 2017. diffuse texture. 2048x2048. You can find development progress http://polycount.com/discussion/193780/riot-creative-contest-2017character-art-kayn
Thank you for your comments. You're right, I can improve the front and back view of my UV by putting arms and legs together (as for the side view).
COGT2443 Animation and Rendering with 3ds MaxModifying 3D Mesh Objects