A set of handpainted pinetrees I made for a forest environment. The color gradients and wind are controlled by a vColor shader in Unity (the shader was made by Robin Schmidt https://www.artstation.com/ra6ga5ka).
Here are some of the props and foliage created by some of our External Vendors. As an Outsourcing Artist I was responsible for collaborating with our internal teams and external vendors, providing both art direction and quality assurance. I was also responsible for integrating these assets, assigning materials and doing any final tweaks as needed. External Vendors: https://www.artstation.com/lemonsky https://www.artstation.com/sparxvirtuos https://www.artstation.com/ryzinart https://www.artstation.com/room8studio https://www.artstation.com/nhance https://www.artstation.com/airbornstudios https://www.artstation.com/5518studios https://www.mineloader.com