100% Substance Designer pipeline.
Stylized Metal procedural material made in Substance Designer and rendered in Marmoset Toolbag Get Designer File + Video : https://gum.co/DesignerMetal Patreon : https://www.patreon.com/3dEx Website : https://www.3dex.net/ Instagram : https://www.instagram.com/3dextrudetutorials/?hl=en Discord : https://discord.gg/5EK54bA
Hello everyone, I hope you find use for these alphas) https://www.buymeacoffee.com/Sv_vaT_3D/e/239178
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Practicing stylized texture creation, 100% in Substance Designer . I used a material by 3dEx as a guide and reference. Will be making another blog post soon about Substance . Stay tuned.
After watching some Tim Simpson videos I thought i'd have a crack at making a trim sheet in designer. Quite happy with the results :)
Hello everyone - my name is Fred ! In this video I will share with you my experience in creating stylized textures in Substance Painter. I will explain in de...
Study. procedural material made in Substance Designer
Curtis Jeré - Stylized Metal Bird Sculpture by Curtis Jere offered by Lobel Modern, Inc. on InCollect
Some other training 2D textures
Hi everyone.Today I want to present my new work, which is a fan art based on the game Wayfinder, ref by the Maëlle De Gracia: https://www.artstation.com/idzumi Modelled in blender, sculpted with zbrush, texturing in substance painter and rendered in toolbag 4 One 2k texture set Tris: 1967 Faces: 1068
This is just a quick substance to showcase a node that I've been developing for some time now. It basically does edge damage in a more varied way than the usual slope blur stuff, with fine control on 3 levels of detail stylized noises and other kinds of damage to quickly get a ready heightmap from any input pattern.
A Tiled exercise using a PBR workflow. Created a height map in Zbrush after making sure the pattern tiled in 3DS Max. Baked in Knald then colored in Substance Painter. Wanted a mix of realism and a stylized look to these assets.
Hey, another substance project..! I saw some sexy tiles i wanted to make, so i did just that. I really like making stylised assets at home, gives me a break from the art style at work, and as a style i find it easier to mentally deconstruct what I want to add/change/remove.. especially with textures. Anyway, hope someone out there enjoys it.. that's all I want :)
Luxe Surface Design Studio/ liquid metal art
Man. Wanna put that food in mah face. Also, I love that your trendy pie is presented right in the middle of that shot as if to say "Here Trendy, take all this.
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Metal Vol.124 - Stylized Textures, #Textures, #Advertisement, #Stylized, #Vol, #Metal, #ad
During the recent months I created a few metal susbtances for Cryteks Substance Library and some as personal work: brass, copper, blued metal, silver,dented rusted steel, rust.
I textured the wood public buildings. Those buildings are the main political and official buildings in cities like Sparta. Textures were created in substance designer for the sculpt and painter for the final layering. Team credits : Lead architecture : Dominic Gladu Despatis Texturing : Pierre Fleau Modeling : Alexis Harrisson Concept : Caroline Soucy (kit concept & fresco design)