for a long time did not post anything, here are some stylized materials for the game "BulletVille" https://twitter.com/NowwaCorp
Hello, everyone. Some friends wanted to know the production ideas of some stylized materials. I will share some of my usual production habits. I hope it helps a little and I look forward to communicating with your more great ideas!
I'm experimenting with a different techniques to make stylized materials in Substance Designer, this one is the first half, the other one is more creative. Get access to all my textures and source files: https://www.patreon.com/Sillet Get the SBS and SBSAR: https://gumroad.com/juliosillet#OhRTQ
Some of my favorite stylized materials I did during 2023, hoping to do more in 2024!
All Materials including documented sourcefiles are availlable on gumroad: https://gumroad.com/marvintischler A few stylized materials I did around christmas just in Substance Designer
:) for a good game "BulletVille" https://twitter.com/NowwaCorp
Multistreaming with https://restream.io/
This is my second stylized materials study, had a lot of fun with this one, and I like it more that the one before. Get access to all my textures and source files: https://www.patreon.com/Sillet Get the SBS and SBSAR: https://gumroad.com/juliosillet#OhRTQ
Join Lara D'Adda as she breaks down the stylized material pipeline, with an extensive overview of each and every step of the journey - including tips & trick...
Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look in a procedural package.
Jasmin Habezai-Fekri did a breakdown of her latest stylized environment Sunny Market Entrance made with Blender, Substance Suite, and ZBrush.
Hello everyone, are you in need of stylized and visually appealing materials? If so, I have something for you. Artstation: https://www.artstation.com/a/37494346 12 smart materials (spsm) 11 base materials. (sbsar)
More stylized materials done in Substance Designer. 100% Procedural for the sake of practice. This time I wanted to tackle a bunch of different cliff types.
These are some procedural materials I built with Substance Designer for the Well Vignette scene. Here is a link to that project: https://www.artstation.com/artwork/v1RXAE
FREE PBR Stylized Textures | Stylized Grass Seamless PBR Materials | Free textures in High QualityDownload links-Patreon (1k,2k,4k)- https://www.patreon.com/...
Elevate your workflow with the Stylized Bricks Materials asset from Rob luo. Find this & more Textures & Materials on the Unity Asset Store.
Just started learning Substance Designer
Maria Puchkova, Anna Kirilenko, and Marina Сhekhovskhih did a breakdown of their cartoonish 3D scene inspired by the animated movie How to Train Your Dragon and talked about their team approach to the project.
A starter pack for your creating stylized forest environment. Package included: trees, rocks , grasses, flowers, plants, bushes and landscape material.Video: https://www.youtube.com/watch?v=2NU6f3rdM1c https://www.youtube.com/watch?v=AZSW52g-fdA