Each character comes with a fully textured, UV-mapped mesh and Blender and Marmoset Toolbag render scenes, complete with pre-configured lighting and shaders.
Or back to our original rock example, instead of having to manually paint edgeware into every single rock, you can just use the mesh's curvature map to identify the sharper edges of your material and dynamically add edgeware to only those parts -
Currently WIP, the shader was made by Silvia Raponi.
Quick experiment in Unity using custom ramp shaders to create a stylized graphical look. Details added in Photoshop. Rock assets from Polyquest Worlds. More pics here: https://t.co/luDa4GKMUO
Get more from Inasa Fujio on Patreon
Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.
Download the Highly Stylized Claw Machine Claw Set 88144 royalty-free Vector from Vecteezy for your project and explore over a million other vectors, icons and clipart graphics!
The artist also utilized SpeedTree, ZBrush, 3ds Max, and Substance 3D software to create the scene.
I'll say it plainly: I'm slightly obsessed about learning to sculpt stone more like Michael Vicente (Orb) and Fanny Verne (Faf).
Work in progress! Still trying to figure out how to do his hair🧐 #spidersona #SpiderVerse
I'm working on a pack of substance textures for a stylized environment. Once it's done, I'll be putting it all up on Gumroad. So far, I've finished the grass.
33 Garage Storage ideas to help you tame the chaos and have a nice, organized and accessible garage. Plenty of garage organization and garage storage tips.
I'll say it plainly: I'm slightly obsessed about learning to sculpt stone more like Michael Vicente (Orb) and Fanny Verne (Faf).