I had the delight to work on the AEGIS Sabre Raven for Star Citizen which is a hi-tech variant of the original sabre combat ship. The ship was concepted and designed by Nathan Dearsley (https://www.artstation.com/nd3d) who was also the Art Director on the ship and oversaw its production. My main tasks were to take the ship from blockout to final art, including modelling, material/textures, lighting, Lods, damage states and some technical setup. I had support on the ship from Robin Karlson (https://www.artstation.com/robinkarlsson) who re-worked all of the display screens, throttle and controls within the cockpit. Some elements such as the landing gear were taken from the original sabre and just re textured and tweaked. System design on this ship was handled by Corentin Billemont. Particles used in the shots were created by Michal Piatek, all characters used in the shots were created by the CIG character team. © [2018] Cloud Imperium Games Corporation and Cloud Imperium Games UK, Ltd.
Photo about Futuristic metallic door or gate. Image of robo, scifi, background - 39037749
Texture Art gallery of Dawid Michalczyk
Highres sculpt for Earl's Minigun, created for Crucible follow me at https://www.instagram.com/chalkgirl8 Concept by Kekai Kotaki Highres by Alexandria J Condon (I did the initial low poly but we changed it later on, as well as removed the shield on the front of the gun. In-game textures were done by another artist) This was probably the most fun weapon I've ever got to do. Earl crafted his gun from parts from his crashed spaceship. Seat cushion included.
Elevate your workflow with the Spaceship Vanguard Destroyer asset from MSGDI. Find this & other Space options on the Unity Asset Store.
Plasma turret specs
Search for free hq, pictures, photography background images? Pngtree provide collection of HD backgrounds about Seamless Metal Texture. You can download the background in PSD, AI and EPS file format.
Texture Art gallery of Dawid Michalczyk
Beautiful texture and pattern design an invaluable asset for any graphic designer. There are lots of pattern and texture design available on internet but its
A few textures I handpainted for Wildstar. These all have normals and specular maps in game.
This assignment had us follow a series of tutorials to replicate textures for a sci-fi scene. We were to then complete six exercises by using different shapes, patterns and overlays. Here are the tutorial textures. For my custom metal, i went with what i felt would fit my scene. A dark and weathered metal with…
Description I design I created with some suggestions from Dano on modacity. Created and rendered in Photoshop download for full res.
Texture Art gallery of Dawid Michalczyk
Mech robots modular construction kit. Separate legs, hands, feet, bases, heads, and weapons allow thousands of robots variations. -5 sets of heavy mechs, 5
Tile ideas for neon shadow
Lest it seem unambitious to "creative unconventional and timeless objects" these days, Shiny Hammer actually delivers with a series of distinctive articles of furniture. In keeping with designer Samuel Aguiar's interest in balancing "use and art," he approaches design "as a couturier or an architect would do, [such that] each...
One of a number of starship hull test images. I made these images to explore variations in greebling and hull plate shapes and configurations. The tests are a little less practical and a little more abstract, but they have been really helpful, and should be a great source of inspiration and practical experience the next time I decide to make a full fledged 3d model of a starship, space station or even a mechanized planet. 90% of this is painted in 2d inside photoshop, some pipes are rendered from 3dsmax and then photobashed into place to create more complex configurations, and many patterns were inspired or produced by Darktree, Bercon Noise and Filterforge procedurals.
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Examples of my textures done for video games.
Vector illustration of MMA cage.Mixed martial arts octagon cage Included files: .AI (CS4, CMYK), .eps (10 version, CMYK), .jpeg (5333 x 4000 px, RGB).