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There's a little group on Facebook that I frequent occasionally called Mare Solum and it's basically a Necromunda group but set on the water...
Anatomy
The apartment, located in the historic center of Milan, is the result of a subdivision of a larger home. The project combines conservative...
Zara - Sağım Yalan Solum YalanKanalıma Abone Olmayı Unutmayın!https://www.youtube.com/zaramuzikofficialŞarkı Sözleri:Saçlarıma rüzgar değdiElin gibi elin gib...
Dead industrial atmosphere. I only just finished converting my jetpack-wearing mercenary for Mare Solum, a less than a week before the event is taking place. This only left me with a few days paint the model, a schedule much faster than I normally like when painting a model. Despite this, I took challenge and even found time to test out a few new techniques! To keep with the setting, I decided to paint the mercenary in drab, realistic tones. I used various Scale75 silver and gold paints to paint the metallics on the model. These were then enhanced with a series of GW shades and Ammo of Mig oils. When planning out a color scheme, I knew that I wanted the focal point of the model to be the mercenary’s helmet visor and chest lamps. I envisioned the mercenary stalking their prey through rusting shipyards, an eerie glow emanating from their helmet. To achieve this, I painted the helmet visor and lamps with a paint that I created with a glowing pigment called Lit from Stuart Semple. I had never worked with the pigment before, but it was not difficult to mix some with the base they sell and paint it on. I feel that I could experiment with the amount of pigment that I use to get an even more dramatic effect, but as it is, the visor (and lights on her chest) glow quite brightly in dim lighting. To add some additional visual interest to the model, I painted certain details, like the grenades a deep red. I used light grey to paint details such as the tread on her boots and the textured grip on her pistol. For the rest of the color scheme I chose a combination of drab military greens and beaten silvers, something grounded in reality and not so overbearing to take your attention away from the model’s face/helmet. To speed up the painting process, I applied all of the base colors (green and silver) with an airbrush. Once dried, I used a brush to apply highlights to the greens and silvers. To add more visual depth and shadows to the model, I used a series of oil paints which I blended with an odorless thinner. To add a little contrast and interest to the model, I painted a few elements red, mainly the grenades she has at her belt and an arm band. The visor and lights on the model glow! From start to finish, including the build and painting, this Mare Solum mercenary took a little less than 2 weeks, a record considering my slow and exacting pace! I am really happy that I was able to take part in the Mare Solum project, even in such a minor way. It was a great opportunity to explore a cool setting and try some new painting techniques. Now I am just excited to watch Dark_Tech_’s Instagram account for updates on the game! - Adam Wier
"Abandon all hope, ye who enter here." Over the last few years, the Inq28 movement has steadily been increasing in popularity, as evidenced by more and more collaborative events, such as the Pilgrym and Tor Megiddo. Relatively few have taken place in the USA, however, aside from the Curse of the Alabaster. Vince Fiore, of the Dark_Tech_ fame is looking to change that with his world-building collaborative project Mare Solum. The setting has a great deep-sea diver/nautical theme that I thought would be fun to explore. Having just spent a lot of time converting and creating molds for some Imperial Guard, I decided this would be a great opportunity to see what diverse things I could create with them, trying to make them visually distinct from the stock models, but also fitting with the Mare Solum theme. Before building this model, I was convinced I would never use the Goliath rivet gun! I decided I wanted to build a jetpack wearing mercenary, someone who could jump around from airships and rusty shipyards. The first step was to craft a suitable rocketpack. A Goliath rivet gun proved the perfect starting point, really looking the part after cutting it down and adding a nozzle from a Van Saar plasma cannon. Next I wanted to modify the model’s body to make it look suitably technical, fitting with the bulky engine on their back. The Electro-Priest box set was invaluable for this. I used one of their head braces to create a collar to surround the model’s helmet. The helmet itself (and the shoulderpads) was taken from the Van Saar kit, with the front part of a genestealer cultist light creating the viewport (thanks @apoteos_miniatures for the suggestion!). With the basis for the conversion done, I used green stuff to touch up various aspects of the model, including adding a few harness straps to keep the jetpack on the warrior’s back. The Electro-Priest kit provided a wealth of interesting technical pieces that allowed me to create much of the mercenary’s suit. I am really happy with how the model’s shotgun is small enough to not detract from the rest of the model. Had I used one of the genestealer cultist ones, the size would have been distracting. This mercenary came together really quickly after first coming up with the idea. I am really pleased that the parts I cast for my Imperial Guard worked so well for building a slightly more eccentric figure. Now onto painting the model; the Mare Solum event is quickly approaching! - Adam Wier
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