This is a Shader Ball scene is created and meant to be used with Cinema 4D and the Redshift renderer.This scene was produced with R18 and is currently using ...
"The Ultimate Introduction to Arnold 6 for Cinema 4D": https://gumroad.com/l/NYmLNDownload the project files from here:http://bit.ly/90_Project
BBB Big Bronze Ball shader Tattoo Machine
This is a tutorial on creating a shader and animate a material to have the effect of a water ball explosion using shader graph in Unity 3DCheckout my assets ...
Анфиса-13см, ладолл ELO ( Елена Орлова)
Free Shaders And Materials From CGMood
Corona Materials is a website dedicated to material simulation. We have tutorials, materials for c4d, Courses and Videos to master materials with Corona Renderer.
This is how you can use transparent objects to occlude (and stylize with objects) your #Anime #toonshading models in #Blender.If you have questions about 2D ...
Hello Everyone! Redshift Materials with new Shader Ball SV... Enjoy!Redshift Shader Ball SV with 6 Redhsift Materialshttps://gum.co/MVPWWOnly Redshift Shader...
This is a 99% fully procedural hologram shader I've been working on in Unity HDRP Shader Graph. I say 99% because you have the option to use a normal map for that fine detail you can't get from just mesh topology. The distortion attributes carry a unique weight with customization, however the shader includes other fun aspects such as a fade-in effect, a screen space override, a flicker, and a "glitch" vertex displacement feature that can be defined at any angle, distance or frequency. I am quite happy with where this ended up. I believe the resulting shader possibilities for hologram styles are pretty much endless. I am considering putting together a breakdown of this or making these assets available. The Unity ball and character depicted are free on the asset store, provided by Unity Technologies, and were only used to demonstrate the shader.
Water Attack VFX in Unity Engine. Tutorial was made using Shader Graph and C# scripts. It covers 3 water effects, Water Ball, Water Bend, and Water Tube.The ...
Personal project, simple reason - ran into a photo of this type of vintage ball and liked it so much that I've decided to recreate it in 3d. Started from Marvelous Designer, continued in 3ds max and zbrush for stitching and details, complex shader for the…
As a fan of Dragon Ball Z and Hicham, I couldn't resist! This sculpt is based on Hicham's Android 17 from the awesome Dragon Ball Z series he's been doing recently. I wanted to try and capture his style in 3D using cel-shading. Sculpted in ZBrush and rendered in Marmoset Toolbag and ZBrush. Final render image touched up in Photoshop. Thanks for looking! https://www.artstation.com/hichamhabchi1 Marmoset cel-shading done using AlmightyGir’s shader- https://gumroad.com/almightygir
Toon liquid shader made in CG in unity.
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Sushi material made with substance designer and rendered with Arnold. Procedural material with so many nodes!! believe me, it's a lot of nodes! It's not just made to render on shader ball, It's production-ready. inside the graph, materials are separated and you can output them easily. You can see the graph at my store. https://www.artstation.com/codeplus/store/pN7o/sushi-substance-designer
Hello and welcome to, like, the 10 millionth water tutorial I’ve done. In this week’s video we’re looking at some more in-depth Unity Shader Graph features t...
created by watching this tutorial https://youtu.be/tXtu8Yzp7I0
Welcome to 2019! I'm only nearly 3 weeks late.In this tutorial we're going to build our very own triplanar mapping shader using Unity's Shader Graph. I'm usi...
Unity Shader Graph - Portal Shader TutorialIn this Shader Graph tutorial we are going to see how to create a simple, but awesome, shader graph Portal in Uni...